SurfaceFlinger v2 (#981)
* Rewrite SurfaceFlinger Reimplement accurately SurfaceFlinger (based on my 8.1.0 reversing of it) TODO: support swap interval properly and reintroduce disabled "game vsync" support. * Some fixes for SetBufferCount * uncomment a test from last commit * SurfaceFlinger: don't free the graphic buffer in SetBufferCount * SurfaceFlinger: Implement swap interval correctly * SurfaceFlinger: Reintegrate Game VSync toggle * SurfaceFlinger: do not push a fence on buffer release on the consumer side * Revert "SurfaceFlinger: do not push a fence on buffer release on the consumer side" This reverts commit 586b52b0bfab2d11f361f4b59ab7b7141020bbad. * Make the game vsync toggle work dynamically again * Unregister producer's Binder object when closing layer * Address ripinperi's comments * Add a timeout on syncpoint wait operation Syncpoint aren't supposed to be waited on for more than a second. This effectively workaround issues caused by not having a channel scheduling in place yet. PS: Also introduce Android WaitForever warning about fence being not signaled for 3s * Fix a print of previous commit * Address Ac_K's comments * Address gdkchan's comments * Address final comments
This commit is contained in:
parent
03711dd7b5
commit
36749c358d
50 changed files with 3416 additions and 831 deletions
|
@ -1,4 +1,5 @@
|
|||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.HLE.HOS.Services.SurfaceFlinger;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Services.Vi.RootService.ApplicationDisplayService
|
||||
{
|
||||
|
@ -15,9 +16,12 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService.ApplicationDisplayService
|
|||
// CreateManagedLayer(u32, u64, nn::applet::AppletResourceUserId) -> u64
|
||||
public ResultCode CreateManagedLayer(ServiceCtx context)
|
||||
{
|
||||
Logger.PrintStub(LogClass.ServiceVi);
|
||||
long layerFlags = context.RequestData.ReadInt64();
|
||||
long displayId = context.RequestData.ReadInt64();
|
||||
|
||||
context.ResponseData.Write(0L); //LayerId
|
||||
context.Device.System.SurfaceFlinger.CreateLayer(context.Process, out long layerId);
|
||||
|
||||
context.ResponseData.Write(layerId);
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
@ -26,7 +30,9 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService.ApplicationDisplayService
|
|||
// DestroyManagedLayer(u64)
|
||||
public ResultCode DestroyManagedLayer(ServiceCtx context)
|
||||
{
|
||||
Logger.PrintStub(LogClass.ServiceVi);
|
||||
long layerId = context.RequestData.ReadInt64();
|
||||
|
||||
context.Device.System.SurfaceFlinger.CloseLayer(layerId);
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
@ -35,8 +41,6 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService.ApplicationDisplayService
|
|||
// CreateStrayLayer(u32, u64) -> (u64, u64, buffer<bytes, 6>)
|
||||
public ResultCode CreateStrayLayer(ServiceCtx context)
|
||||
{
|
||||
Logger.PrintStub(LogClass.ServiceVi);
|
||||
|
||||
return _applicationDisplayService.CreateStrayLayer(context);
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue