SurfaceFlinger v2 (#981)
* Rewrite SurfaceFlinger Reimplement accurately SurfaceFlinger (based on my 8.1.0 reversing of it) TODO: support swap interval properly and reintroduce disabled "game vsync" support. * Some fixes for SetBufferCount * uncomment a test from last commit * SurfaceFlinger: don't free the graphic buffer in SetBufferCount * SurfaceFlinger: Implement swap interval correctly * SurfaceFlinger: Reintegrate Game VSync toggle * SurfaceFlinger: do not push a fence on buffer release on the consumer side * Revert "SurfaceFlinger: do not push a fence on buffer release on the consumer side" This reverts commit 586b52b0bfab2d11f361f4b59ab7b7141020bbad. * Make the game vsync toggle work dynamically again * Unregister producer's Binder object when closing layer * Address ripinperi's comments * Add a timeout on syncpoint wait operation Syncpoint aren't supposed to be waited on for more than a second. This effectively workaround issues caused by not having a channel scheduling in place yet. PS: Also introduce Android WaitForever warning about fence being not signaled for 3s * Fix a print of previous commit * Address Ac_K's comments * Address gdkchan's comments * Address final comments
This commit is contained in:
parent
03711dd7b5
commit
36749c358d
50 changed files with 3416 additions and 831 deletions
|
@ -1,4 +1,5 @@
|
|||
using System;
|
||||
using Ryujinx.Common.Logging;
|
||||
using System;
|
||||
using System.Threading;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.Synchronization
|
||||
|
@ -111,6 +112,16 @@ namespace Ryujinx.Graphics.Gpu.Synchronization
|
|||
throw new ArgumentOutOfRangeException(nameof(id));
|
||||
}
|
||||
|
||||
bool warnAboutTimeout = false;
|
||||
|
||||
// TODO: Remove this when GPU channel scheduling will be implemented.
|
||||
if (timeout == Timeout.InfiniteTimeSpan)
|
||||
{
|
||||
timeout = TimeSpan.FromSeconds(1);
|
||||
|
||||
warnAboutTimeout = true;
|
||||
}
|
||||
|
||||
using (ManualResetEvent waitEvent = new ManualResetEvent(false))
|
||||
{
|
||||
var info = _syncpoints[id].RegisterCallback(threshold, () => waitEvent.Set());
|
||||
|
@ -124,6 +135,11 @@ namespace Ryujinx.Graphics.Gpu.Synchronization
|
|||
|
||||
if (!signaled && info != null)
|
||||
{
|
||||
if (warnAboutTimeout)
|
||||
{
|
||||
Logger.PrintError(LogClass.Gpu, $"Wait on syncpoint {id} for threshold {threshold} took more than {timeout.TotalMilliseconds}ms, resuming execution...");
|
||||
}
|
||||
|
||||
_syncpoints[id].UnregisterCallback(info);
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue