SurfaceFlinger v2 (#981)

* Rewrite SurfaceFlinger

Reimplement accurately SurfaceFlinger (based on my 8.1.0 reversing of it)

TODO: support swap interval properly and reintroduce disabled "game vsync" support.

* Some fixes for SetBufferCount

* uncomment a test from last commit

* SurfaceFlinger: don't free the graphic buffer in SetBufferCount

* SurfaceFlinger: Implement swap interval correctly

* SurfaceFlinger: Reintegrate Game VSync toggle

* SurfaceFlinger: do not push a fence on buffer release on the consumer side

* Revert "SurfaceFlinger: do not push a fence on buffer release on the consumer side"

This reverts commit 586b52b0bfab2d11f361f4b59ab7b7141020bbad.

* Make the game vsync toggle work dynamically again

* Unregister producer's Binder object when closing layer

* Address ripinperi's comments

* Add a timeout on syncpoint wait operation

Syncpoint aren't supposed to be waited on for more than a second.

This effectively workaround issues caused by not having a channel
scheduling in place yet.

PS: Also introduce Android WaitForever warning about fence being not
signaled for 3s

* Fix a print of previous commit

* Address Ac_K's comments

* Address gdkchan's comments

* Address final comments
This commit is contained in:
Thog 2020-04-22 06:10:27 +02:00 committed by GitHub
parent 03711dd7b5
commit 36749c358d
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GPG key ID: 4AEE18F83AFDEB23
50 changed files with 3416 additions and 831 deletions

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@ -1,4 +1,5 @@
using System;
using Ryujinx.Common.Logging;
using System;
using System.Threading;
namespace Ryujinx.Graphics.Gpu.Synchronization
@ -111,6 +112,16 @@ namespace Ryujinx.Graphics.Gpu.Synchronization
throw new ArgumentOutOfRangeException(nameof(id));
}
bool warnAboutTimeout = false;
// TODO: Remove this when GPU channel scheduling will be implemented.
if (timeout == Timeout.InfiniteTimeSpan)
{
timeout = TimeSpan.FromSeconds(1);
warnAboutTimeout = true;
}
using (ManualResetEvent waitEvent = new ManualResetEvent(false))
{
var info = _syncpoints[id].RegisterCallback(threshold, () => waitEvent.Set());
@ -124,6 +135,11 @@ namespace Ryujinx.Graphics.Gpu.Synchronization
if (!signaled && info != null)
{
if (warnAboutTimeout)
{
Logger.PrintError(LogClass.Gpu, $"Wait on syncpoint {id} for threshold {threshold} took more than {timeout.TotalMilliseconds}ms, resuming execution...");
}
_syncpoints[id].UnregisterCallback(info);
}