Revert "Adjust naming conventions and general refactoring in HLE Project (#490)" (#526)

This reverts commit 85dbb9559a.
This commit is contained in:
gdkchan 2018-12-04 22:52:39 -02:00 committed by GitHub
parent 85dbb9559a
commit 3615a70cae
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
299 changed files with 12276 additions and 12268 deletions

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@ -7,458 +7,458 @@ namespace Ryujinx.HLE.HOS.Kernel
{
partial class SvcHandler
{
private void CreateThread64(CpuThreadState threadState)
private void CreateThread64(CpuThreadState ThreadState)
{
ulong entrypoint = threadState.X1;
ulong argsPtr = threadState.X2;
ulong stackTop = threadState.X3;
int priority = (int)threadState.X4;
int cpuCore = (int)threadState.X5;
ulong Entrypoint = ThreadState.X1;
ulong ArgsPtr = ThreadState.X2;
ulong StackTop = ThreadState.X3;
int Priority = (int)ThreadState.X4;
int CpuCore = (int)ThreadState.X5;
KernelResult result = CreateThread(entrypoint, argsPtr, stackTop, priority, cpuCore, out int handle);
KernelResult Result = CreateThread(Entrypoint, ArgsPtr, StackTop, Priority, CpuCore, out int Handle);
threadState.X0 = (ulong)result;
threadState.X1 = (ulong)handle;
ThreadState.X0 = (ulong)Result;
ThreadState.X1 = (ulong)Handle;
}
private KernelResult CreateThread(
ulong entrypoint,
ulong argsPtr,
ulong stackTop,
int priority,
int cpuCore,
out int handle)
ulong Entrypoint,
ulong ArgsPtr,
ulong StackTop,
int Priority,
int CpuCore,
out int Handle)
{
handle = 0;
Handle = 0;
KProcess currentProcess = _system.Scheduler.GetCurrentProcess();
KProcess CurrentProcess = System.Scheduler.GetCurrentProcess();
if (cpuCore == -2)
if (CpuCore == -2)
{
cpuCore = currentProcess.DefaultCpuCore;
CpuCore = CurrentProcess.DefaultCpuCore;
}
if ((uint)cpuCore >= KScheduler.CpuCoresCount || !currentProcess.IsCpuCoreAllowed(cpuCore))
if ((uint)CpuCore >= KScheduler.CpuCoresCount || !CurrentProcess.IsCpuCoreAllowed(CpuCore))
{
return KernelResult.InvalidCpuCore;
}
if ((uint)priority >= KScheduler.PrioritiesCount || !currentProcess.IsPriorityAllowed(priority))
if ((uint)Priority >= KScheduler.PrioritiesCount || !CurrentProcess.IsPriorityAllowed(Priority))
{
return KernelResult.InvalidPriority;
}
long timeout = KTimeManager.ConvertMillisecondsToNanoseconds(100);
long Timeout = KTimeManager.ConvertMillisecondsToNanoseconds(100);
if (currentProcess.ResourceLimit != null &&
!currentProcess.ResourceLimit.Reserve(LimitableResource.Thread, 1, timeout))
if (CurrentProcess.ResourceLimit != null &&
!CurrentProcess.ResourceLimit.Reserve(LimitableResource.Thread, 1, Timeout))
{
return KernelResult.ResLimitExceeded;
}
KThread thread = new KThread(_system);
KThread Thread = new KThread(System);
KernelResult result = currentProcess.InitializeThread(
thread,
entrypoint,
argsPtr,
stackTop,
priority,
cpuCore);
KernelResult Result = CurrentProcess.InitializeThread(
Thread,
Entrypoint,
ArgsPtr,
StackTop,
Priority,
CpuCore);
if (result != KernelResult.Success)
if (Result != KernelResult.Success)
{
currentProcess.ResourceLimit?.Release(LimitableResource.Thread, 1);
CurrentProcess.ResourceLimit?.Release(LimitableResource.Thread, 1);
return result;
return Result;
}
result = _process.HandleTable.GenerateHandle(thread, out handle);
Result = Process.HandleTable.GenerateHandle(Thread, out Handle);
if (result != KernelResult.Success)
if (Result != KernelResult.Success)
{
thread.Terminate();
Thread.Terminate();
currentProcess.ResourceLimit?.Release(LimitableResource.Thread, 1);
CurrentProcess.ResourceLimit?.Release(LimitableResource.Thread, 1);
}
return result;
return Result;
}
private void SvcStartThread(CpuThreadState threadState)
private void SvcStartThread(CpuThreadState ThreadState)
{
int handle = (int)threadState.X0;
int Handle = (int)ThreadState.X0;
KThread thread = _process.HandleTable.GetObject<KThread>(handle);
KThread Thread = Process.HandleTable.GetObject<KThread>(Handle);
if (thread != null)
if (Thread != null)
{
KernelResult result = thread.Start();
KernelResult Result = Thread.Start();
if (result != KernelResult.Success)
if (Result != KernelResult.Success)
{
Logger.PrintWarning(LogClass.KernelSvc, $"Operation failed with error \"{result}\".");
Logger.PrintWarning(LogClass.KernelSvc, $"Operation failed with error \"{Result}\".");
}
threadState.X0 = (ulong)result;
ThreadState.X0 = (ulong)Result;
}
else
{
Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{handle:x8}!");
Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
threadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
}
}
private void SvcExitThread(CpuThreadState threadState)
private void SvcExitThread(CpuThreadState ThreadState)
{
KThread currentThread = _system.Scheduler.GetCurrentThread();
KThread CurrentThread = System.Scheduler.GetCurrentThread();
_system.Scheduler.ExitThread(currentThread);
System.Scheduler.ExitThread(CurrentThread);
currentThread.Exit();
CurrentThread.Exit();
}
private void SvcSleepThread(CpuThreadState threadState)
private void SvcSleepThread(CpuThreadState ThreadState)
{
long timeout = (long)threadState.X0;
long Timeout = (long)ThreadState.X0;
Logger.PrintDebug(LogClass.KernelSvc, "Timeout = 0x" + timeout.ToString("x16"));
Logger.PrintDebug(LogClass.KernelSvc, "Timeout = 0x" + Timeout.ToString("x16"));
KThread currentThread = _system.Scheduler.GetCurrentThread();
KThread CurrentThread = System.Scheduler.GetCurrentThread();
if (timeout < 1)
if (Timeout < 1)
{
switch (timeout)
switch (Timeout)
{
case 0: currentThread.Yield(); break;
case -1: currentThread.YieldWithLoadBalancing(); break;
case -2: currentThread.YieldAndWaitForLoadBalancing(); break;
case 0: CurrentThread.Yield(); break;
case -1: CurrentThread.YieldWithLoadBalancing(); break;
case -2: CurrentThread.YieldAndWaitForLoadBalancing(); break;
}
}
else
{
currentThread.Sleep(timeout);
CurrentThread.Sleep(Timeout);
threadState.X0 = 0;
ThreadState.X0 = 0;
}
}
private void SvcGetThreadPriority(CpuThreadState threadState)
private void SvcGetThreadPriority(CpuThreadState ThreadState)
{
int handle = (int)threadState.X1;
int Handle = (int)ThreadState.X1;
KThread thread = _process.HandleTable.GetKThread(handle);
KThread Thread = Process.HandleTable.GetKThread(Handle);
if (thread != null)
if (Thread != null)
{
threadState.X0 = 0;
threadState.X1 = (ulong)thread.DynamicPriority;
ThreadState.X0 = 0;
ThreadState.X1 = (ulong)Thread.DynamicPriority;
}
else
{
Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{handle:x8}!");
Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
threadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
}
}
private void SvcSetThreadPriority(CpuThreadState threadState)
private void SvcSetThreadPriority(CpuThreadState ThreadState)
{
int handle = (int)threadState.X0;
int priority = (int)threadState.X1;
int Handle = (int)ThreadState.X0;
int Priority = (int)ThreadState.X1;
Logger.PrintDebug(LogClass.KernelSvc,
"Handle = 0x" + handle .ToString("x8") + ", " +
"Priority = 0x" + priority.ToString("x8"));
"Handle = 0x" + Handle .ToString("x8") + ", " +
"Priority = 0x" + Priority.ToString("x8"));
//TODO: NPDM check.
KThread thread = _process.HandleTable.GetKThread(handle);
KThread Thread = Process.HandleTable.GetKThread(Handle);
if (thread == null)
if (Thread == null)
{
Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{handle:x8}!");
Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
threadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
return;
}
thread.SetPriority(priority);
Thread.SetPriority(Priority);
threadState.X0 = 0;
ThreadState.X0 = 0;
}
private void SvcGetThreadCoreMask(CpuThreadState threadState)
private void SvcGetThreadCoreMask(CpuThreadState ThreadState)
{
int handle = (int)threadState.X2;
int Handle = (int)ThreadState.X2;
Logger.PrintDebug(LogClass.KernelSvc, "Handle = 0x" + handle.ToString("x8"));
Logger.PrintDebug(LogClass.KernelSvc, "Handle = 0x" + Handle.ToString("x8"));
KThread thread = _process.HandleTable.GetKThread(handle);
KThread Thread = Process.HandleTable.GetKThread(Handle);
if (thread != null)
if (Thread != null)
{
threadState.X0 = 0;
threadState.X1 = (ulong)thread.PreferredCore;
threadState.X2 = (ulong)thread.AffinityMask;
ThreadState.X0 = 0;
ThreadState.X1 = (ulong)Thread.PreferredCore;
ThreadState.X2 = (ulong)Thread.AffinityMask;
}
else
{
Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{handle:x8}!");
Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
threadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
}
}
private void SetThreadCoreMask64(CpuThreadState threadState)
private void SetThreadCoreMask64(CpuThreadState ThreadState)
{
int handle = (int)threadState.X0;
int preferredCore = (int)threadState.X1;
long affinityMask = (long)threadState.X2;
int Handle = (int)ThreadState.X0;
int PreferredCore = (int)ThreadState.X1;
long AffinityMask = (long)ThreadState.X2;
Logger.PrintDebug(LogClass.KernelSvc,
"Handle = 0x" + handle .ToString("x8") + ", " +
"PreferredCore = 0x" + preferredCore.ToString("x8") + ", " +
"AffinityMask = 0x" + affinityMask .ToString("x16"));
"Handle = 0x" + Handle .ToString("x8") + ", " +
"PreferredCore = 0x" + PreferredCore.ToString("x8") + ", " +
"AffinityMask = 0x" + AffinityMask .ToString("x16"));
KernelResult result = SetThreadCoreMask(handle, preferredCore, affinityMask);
KernelResult Result = SetThreadCoreMask(Handle, PreferredCore, AffinityMask);
if (result != KernelResult.Success)
if (Result != KernelResult.Success)
{
Logger.PrintWarning(LogClass.KernelSvc, $"Operation failed with error \"{result}\".");
Logger.PrintWarning(LogClass.KernelSvc, $"Operation failed with error \"{Result}\".");
}
threadState.X0 = (ulong)result;
ThreadState.X0 = (ulong)Result;
}
private KernelResult SetThreadCoreMask(int handle, int preferredCore, long affinityMask)
private KernelResult SetThreadCoreMask(int Handle, int PreferredCore, long AffinityMask)
{
KProcess currentProcess = _system.Scheduler.GetCurrentProcess();
KProcess CurrentProcess = System.Scheduler.GetCurrentProcess();
if (preferredCore == -2)
if (PreferredCore == -2)
{
preferredCore = currentProcess.DefaultCpuCore;
PreferredCore = CurrentProcess.DefaultCpuCore;
affinityMask = 1 << preferredCore;
AffinityMask = 1 << PreferredCore;
}
else
{
if ((currentProcess.Capabilities.AllowedCpuCoresMask | affinityMask) !=
currentProcess.Capabilities.AllowedCpuCoresMask)
if ((CurrentProcess.Capabilities.AllowedCpuCoresMask | AffinityMask) !=
CurrentProcess.Capabilities.AllowedCpuCoresMask)
{
return KernelResult.InvalidCpuCore;
}
if (affinityMask == 0)
if (AffinityMask == 0)
{
return KernelResult.InvalidCombination;
}
if ((uint)preferredCore > 3)
if ((uint)PreferredCore > 3)
{
if ((preferredCore | 2) != -1)
if ((PreferredCore | 2) != -1)
{
return KernelResult.InvalidCpuCore;
}
}
else if ((affinityMask & (1 << preferredCore)) == 0)
else if ((AffinityMask & (1 << PreferredCore)) == 0)
{
return KernelResult.InvalidCombination;
}
}
KThread thread = _process.HandleTable.GetKThread(handle);
KThread Thread = Process.HandleTable.GetKThread(Handle);
if (thread == null)
if (Thread == null)
{
return KernelResult.InvalidHandle;
}
return thread.SetCoreAndAffinityMask(preferredCore, affinityMask);
return Thread.SetCoreAndAffinityMask(PreferredCore, AffinityMask);
}
private void SvcGetCurrentProcessorNumber(CpuThreadState threadState)
private void SvcGetCurrentProcessorNumber(CpuThreadState ThreadState)
{
threadState.X0 = (ulong)_system.Scheduler.GetCurrentThread().CurrentCore;
ThreadState.X0 = (ulong)System.Scheduler.GetCurrentThread().CurrentCore;
}
private void SvcGetThreadId(CpuThreadState threadState)
private void SvcGetThreadId(CpuThreadState ThreadState)
{
int handle = (int)threadState.X1;
int Handle = (int)ThreadState.X1;
KThread thread = _process.HandleTable.GetKThread(handle);
KThread Thread = Process.HandleTable.GetKThread(Handle);
if (thread != null)
if (Thread != null)
{
threadState.X0 = 0;
threadState.X1 = (ulong)thread.ThreadUid;
ThreadState.X0 = 0;
ThreadState.X1 = (ulong)Thread.ThreadUid;
}
else
{
Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{handle:x8}!");
Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
threadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
}
}
private void SvcSetThreadActivity(CpuThreadState threadState)
private void SvcSetThreadActivity(CpuThreadState ThreadState)
{
int handle = (int)threadState.X0;
bool pause = (int)threadState.X1 == 1;
int Handle = (int)ThreadState.X0;
bool Pause = (int)ThreadState.X1 == 1;
KThread thread = _process.HandleTable.GetObject<KThread>(handle);
KThread Thread = Process.HandleTable.GetObject<KThread>(Handle);
if (thread == null)
if (Thread == null)
{
Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{handle:x8}!");
Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
threadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
return;
}
if (thread.Owner != _system.Scheduler.GetCurrentProcess())
if (Thread.Owner != System.Scheduler.GetCurrentProcess())
{
Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread, it belongs to another process.");
threadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
return;
}
if (thread == _system.Scheduler.GetCurrentThread())
if (Thread == System.Scheduler.GetCurrentThread())
{
Logger.PrintWarning(LogClass.KernelSvc, "Invalid thread, current thread is not accepted.");
threadState.X0 = (ulong)KernelResult.InvalidThread;
ThreadState.X0 = (ulong)KernelResult.InvalidThread;
return;
}
long result = thread.SetActivity(pause);
long Result = Thread.SetActivity(Pause);
if (result != 0)
if (Result != 0)
{
Logger.PrintWarning(LogClass.KernelSvc, $"Operation failed with error 0x{result:x}!");
Logger.PrintWarning(LogClass.KernelSvc, $"Operation failed with error 0x{Result:x}!");
}
threadState.X0 = (ulong)result;
ThreadState.X0 = (ulong)Result;
}
private void SvcGetThreadContext3(CpuThreadState threadState)
private void SvcGetThreadContext3(CpuThreadState ThreadState)
{
long position = (long)threadState.X0;
int handle = (int)threadState.X1;
long Position = (long)ThreadState.X0;
int Handle = (int)ThreadState.X1;
KProcess currentProcess = _system.Scheduler.GetCurrentProcess();
KThread currentThread = _system.Scheduler.GetCurrentThread();
KProcess CurrentProcess = System.Scheduler.GetCurrentProcess();
KThread CurrentThread = System.Scheduler.GetCurrentThread();
KThread thread = _process.HandleTable.GetObject<KThread>(handle);
KThread Thread = Process.HandleTable.GetObject<KThread>(Handle);
if (thread == null)
if (Thread == null)
{
Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{handle:x8}!");
Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
threadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
return;
}
if (thread.Owner != currentProcess)
if (Thread.Owner != CurrentProcess)
{
Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread, it belongs to another process.");
threadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
return;
}
if (currentThread == thread)
if (CurrentThread == Thread)
{
Logger.PrintWarning(LogClass.KernelSvc, "Invalid thread, current thread is not accepted.");
threadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidThread);
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidThread);
return;
}
_memory.WriteUInt64(position + 0x0, thread.Context.ThreadState.X0);
_memory.WriteUInt64(position + 0x8, thread.Context.ThreadState.X1);
_memory.WriteUInt64(position + 0x10, thread.Context.ThreadState.X2);
_memory.WriteUInt64(position + 0x18, thread.Context.ThreadState.X3);
_memory.WriteUInt64(position + 0x20, thread.Context.ThreadState.X4);
_memory.WriteUInt64(position + 0x28, thread.Context.ThreadState.X5);
_memory.WriteUInt64(position + 0x30, thread.Context.ThreadState.X6);
_memory.WriteUInt64(position + 0x38, thread.Context.ThreadState.X7);
_memory.WriteUInt64(position + 0x40, thread.Context.ThreadState.X8);
_memory.WriteUInt64(position + 0x48, thread.Context.ThreadState.X9);
_memory.WriteUInt64(position + 0x50, thread.Context.ThreadState.X10);
_memory.WriteUInt64(position + 0x58, thread.Context.ThreadState.X11);
_memory.WriteUInt64(position + 0x60, thread.Context.ThreadState.X12);
_memory.WriteUInt64(position + 0x68, thread.Context.ThreadState.X13);
_memory.WriteUInt64(position + 0x70, thread.Context.ThreadState.X14);
_memory.WriteUInt64(position + 0x78, thread.Context.ThreadState.X15);
_memory.WriteUInt64(position + 0x80, thread.Context.ThreadState.X16);
_memory.WriteUInt64(position + 0x88, thread.Context.ThreadState.X17);
_memory.WriteUInt64(position + 0x90, thread.Context.ThreadState.X18);
_memory.WriteUInt64(position + 0x98, thread.Context.ThreadState.X19);
_memory.WriteUInt64(position + 0xa0, thread.Context.ThreadState.X20);
_memory.WriteUInt64(position + 0xa8, thread.Context.ThreadState.X21);
_memory.WriteUInt64(position + 0xb0, thread.Context.ThreadState.X22);
_memory.WriteUInt64(position + 0xb8, thread.Context.ThreadState.X23);
_memory.WriteUInt64(position + 0xc0, thread.Context.ThreadState.X24);
_memory.WriteUInt64(position + 0xc8, thread.Context.ThreadState.X25);
_memory.WriteUInt64(position + 0xd0, thread.Context.ThreadState.X26);
_memory.WriteUInt64(position + 0xd8, thread.Context.ThreadState.X27);
_memory.WriteUInt64(position + 0xe0, thread.Context.ThreadState.X28);
_memory.WriteUInt64(position + 0xe8, thread.Context.ThreadState.X29);
_memory.WriteUInt64(position + 0xf0, thread.Context.ThreadState.X30);
_memory.WriteUInt64(position + 0xf8, thread.Context.ThreadState.X31);
Memory.WriteUInt64(Position + 0x0, Thread.Context.ThreadState.X0);
Memory.WriteUInt64(Position + 0x8, Thread.Context.ThreadState.X1);
Memory.WriteUInt64(Position + 0x10, Thread.Context.ThreadState.X2);
Memory.WriteUInt64(Position + 0x18, Thread.Context.ThreadState.X3);
Memory.WriteUInt64(Position + 0x20, Thread.Context.ThreadState.X4);
Memory.WriteUInt64(Position + 0x28, Thread.Context.ThreadState.X5);
Memory.WriteUInt64(Position + 0x30, Thread.Context.ThreadState.X6);
Memory.WriteUInt64(Position + 0x38, Thread.Context.ThreadState.X7);
Memory.WriteUInt64(Position + 0x40, Thread.Context.ThreadState.X8);
Memory.WriteUInt64(Position + 0x48, Thread.Context.ThreadState.X9);
Memory.WriteUInt64(Position + 0x50, Thread.Context.ThreadState.X10);
Memory.WriteUInt64(Position + 0x58, Thread.Context.ThreadState.X11);
Memory.WriteUInt64(Position + 0x60, Thread.Context.ThreadState.X12);
Memory.WriteUInt64(Position + 0x68, Thread.Context.ThreadState.X13);
Memory.WriteUInt64(Position + 0x70, Thread.Context.ThreadState.X14);
Memory.WriteUInt64(Position + 0x78, Thread.Context.ThreadState.X15);
Memory.WriteUInt64(Position + 0x80, Thread.Context.ThreadState.X16);
Memory.WriteUInt64(Position + 0x88, Thread.Context.ThreadState.X17);
Memory.WriteUInt64(Position + 0x90, Thread.Context.ThreadState.X18);
Memory.WriteUInt64(Position + 0x98, Thread.Context.ThreadState.X19);
Memory.WriteUInt64(Position + 0xa0, Thread.Context.ThreadState.X20);
Memory.WriteUInt64(Position + 0xa8, Thread.Context.ThreadState.X21);
Memory.WriteUInt64(Position + 0xb0, Thread.Context.ThreadState.X22);
Memory.WriteUInt64(Position + 0xb8, Thread.Context.ThreadState.X23);
Memory.WriteUInt64(Position + 0xc0, Thread.Context.ThreadState.X24);
Memory.WriteUInt64(Position + 0xc8, Thread.Context.ThreadState.X25);
Memory.WriteUInt64(Position + 0xd0, Thread.Context.ThreadState.X26);
Memory.WriteUInt64(Position + 0xd8, Thread.Context.ThreadState.X27);
Memory.WriteUInt64(Position + 0xe0, Thread.Context.ThreadState.X28);
Memory.WriteUInt64(Position + 0xe8, Thread.Context.ThreadState.X29);
Memory.WriteUInt64(Position + 0xf0, Thread.Context.ThreadState.X30);
Memory.WriteUInt64(Position + 0xf8, Thread.Context.ThreadState.X31);
_memory.WriteInt64(position + 0x100, thread.LastPc);
Memory.WriteInt64(Position + 0x100, Thread.LastPc);
_memory.WriteUInt64(position + 0x108, (ulong)thread.Context.ThreadState.Psr);
Memory.WriteUInt64(Position + 0x108, (ulong)Thread.Context.ThreadState.Psr);
_memory.WriteVector128(position + 0x110, thread.Context.ThreadState.V0);
_memory.WriteVector128(position + 0x120, thread.Context.ThreadState.V1);
_memory.WriteVector128(position + 0x130, thread.Context.ThreadState.V2);
_memory.WriteVector128(position + 0x140, thread.Context.ThreadState.V3);
_memory.WriteVector128(position + 0x150, thread.Context.ThreadState.V4);
_memory.WriteVector128(position + 0x160, thread.Context.ThreadState.V5);
_memory.WriteVector128(position + 0x170, thread.Context.ThreadState.V6);
_memory.WriteVector128(position + 0x180, thread.Context.ThreadState.V7);
_memory.WriteVector128(position + 0x190, thread.Context.ThreadState.V8);
_memory.WriteVector128(position + 0x1a0, thread.Context.ThreadState.V9);
_memory.WriteVector128(position + 0x1b0, thread.Context.ThreadState.V10);
_memory.WriteVector128(position + 0x1c0, thread.Context.ThreadState.V11);
_memory.WriteVector128(position + 0x1d0, thread.Context.ThreadState.V12);
_memory.WriteVector128(position + 0x1e0, thread.Context.ThreadState.V13);
_memory.WriteVector128(position + 0x1f0, thread.Context.ThreadState.V14);
_memory.WriteVector128(position + 0x200, thread.Context.ThreadState.V15);
_memory.WriteVector128(position + 0x210, thread.Context.ThreadState.V16);
_memory.WriteVector128(position + 0x220, thread.Context.ThreadState.V17);
_memory.WriteVector128(position + 0x230, thread.Context.ThreadState.V18);
_memory.WriteVector128(position + 0x240, thread.Context.ThreadState.V19);
_memory.WriteVector128(position + 0x250, thread.Context.ThreadState.V20);
_memory.WriteVector128(position + 0x260, thread.Context.ThreadState.V21);
_memory.WriteVector128(position + 0x270, thread.Context.ThreadState.V22);
_memory.WriteVector128(position + 0x280, thread.Context.ThreadState.V23);
_memory.WriteVector128(position + 0x290, thread.Context.ThreadState.V24);
_memory.WriteVector128(position + 0x2a0, thread.Context.ThreadState.V25);
_memory.WriteVector128(position + 0x2b0, thread.Context.ThreadState.V26);
_memory.WriteVector128(position + 0x2c0, thread.Context.ThreadState.V27);
_memory.WriteVector128(position + 0x2d0, thread.Context.ThreadState.V28);
_memory.WriteVector128(position + 0x2e0, thread.Context.ThreadState.V29);
_memory.WriteVector128(position + 0x2f0, thread.Context.ThreadState.V30);
_memory.WriteVector128(position + 0x300, thread.Context.ThreadState.V31);
Memory.WriteVector128(Position + 0x110, Thread.Context.ThreadState.V0);
Memory.WriteVector128(Position + 0x120, Thread.Context.ThreadState.V1);
Memory.WriteVector128(Position + 0x130, Thread.Context.ThreadState.V2);
Memory.WriteVector128(Position + 0x140, Thread.Context.ThreadState.V3);
Memory.WriteVector128(Position + 0x150, Thread.Context.ThreadState.V4);
Memory.WriteVector128(Position + 0x160, Thread.Context.ThreadState.V5);
Memory.WriteVector128(Position + 0x170, Thread.Context.ThreadState.V6);
Memory.WriteVector128(Position + 0x180, Thread.Context.ThreadState.V7);
Memory.WriteVector128(Position + 0x190, Thread.Context.ThreadState.V8);
Memory.WriteVector128(Position + 0x1a0, Thread.Context.ThreadState.V9);
Memory.WriteVector128(Position + 0x1b0, Thread.Context.ThreadState.V10);
Memory.WriteVector128(Position + 0x1c0, Thread.Context.ThreadState.V11);
Memory.WriteVector128(Position + 0x1d0, Thread.Context.ThreadState.V12);
Memory.WriteVector128(Position + 0x1e0, Thread.Context.ThreadState.V13);
Memory.WriteVector128(Position + 0x1f0, Thread.Context.ThreadState.V14);
Memory.WriteVector128(Position + 0x200, Thread.Context.ThreadState.V15);
Memory.WriteVector128(Position + 0x210, Thread.Context.ThreadState.V16);
Memory.WriteVector128(Position + 0x220, Thread.Context.ThreadState.V17);
Memory.WriteVector128(Position + 0x230, Thread.Context.ThreadState.V18);
Memory.WriteVector128(Position + 0x240, Thread.Context.ThreadState.V19);
Memory.WriteVector128(Position + 0x250, Thread.Context.ThreadState.V20);
Memory.WriteVector128(Position + 0x260, Thread.Context.ThreadState.V21);
Memory.WriteVector128(Position + 0x270, Thread.Context.ThreadState.V22);
Memory.WriteVector128(Position + 0x280, Thread.Context.ThreadState.V23);
Memory.WriteVector128(Position + 0x290, Thread.Context.ThreadState.V24);
Memory.WriteVector128(Position + 0x2a0, Thread.Context.ThreadState.V25);
Memory.WriteVector128(Position + 0x2b0, Thread.Context.ThreadState.V26);
Memory.WriteVector128(Position + 0x2c0, Thread.Context.ThreadState.V27);
Memory.WriteVector128(Position + 0x2d0, Thread.Context.ThreadState.V28);
Memory.WriteVector128(Position + 0x2e0, Thread.Context.ThreadState.V29);
Memory.WriteVector128(Position + 0x2f0, Thread.Context.ThreadState.V30);
Memory.WriteVector128(Position + 0x300, Thread.Context.ThreadState.V31);
_memory.WriteInt32(position + 0x310, thread.Context.ThreadState.Fpcr);
_memory.WriteInt32(position + 0x314, thread.Context.ThreadState.Fpsr);
_memory.WriteInt64(position + 0x318, thread.Context.ThreadState.Tpidr);
Memory.WriteInt32(Position + 0x310, Thread.Context.ThreadState.Fpcr);
Memory.WriteInt32(Position + 0x314, Thread.Context.ThreadState.Fpsr);
Memory.WriteInt64(Position + 0x318, Thread.Context.ThreadState.Tpidr);
threadState.X0 = 0;
ThreadState.X0 = 0;
}
}
}