This reverts commit 85dbb9559a
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This commit is contained in:
parent
85dbb9559a
commit
3615a70cae
299 changed files with 12276 additions and 12268 deletions
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@ -7,458 +7,458 @@ namespace Ryujinx.HLE.HOS.Kernel
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{
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partial class SvcHandler
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{
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private void CreateThread64(CpuThreadState threadState)
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private void CreateThread64(CpuThreadState ThreadState)
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{
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ulong entrypoint = threadState.X1;
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ulong argsPtr = threadState.X2;
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ulong stackTop = threadState.X3;
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int priority = (int)threadState.X4;
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int cpuCore = (int)threadState.X5;
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ulong Entrypoint = ThreadState.X1;
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ulong ArgsPtr = ThreadState.X2;
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ulong StackTop = ThreadState.X3;
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int Priority = (int)ThreadState.X4;
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int CpuCore = (int)ThreadState.X5;
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KernelResult result = CreateThread(entrypoint, argsPtr, stackTop, priority, cpuCore, out int handle);
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KernelResult Result = CreateThread(Entrypoint, ArgsPtr, StackTop, Priority, CpuCore, out int Handle);
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threadState.X0 = (ulong)result;
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threadState.X1 = (ulong)handle;
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ThreadState.X0 = (ulong)Result;
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ThreadState.X1 = (ulong)Handle;
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}
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private KernelResult CreateThread(
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ulong entrypoint,
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ulong argsPtr,
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ulong stackTop,
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int priority,
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int cpuCore,
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out int handle)
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ulong Entrypoint,
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ulong ArgsPtr,
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ulong StackTop,
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int Priority,
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int CpuCore,
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out int Handle)
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{
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handle = 0;
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Handle = 0;
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KProcess currentProcess = _system.Scheduler.GetCurrentProcess();
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KProcess CurrentProcess = System.Scheduler.GetCurrentProcess();
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if (cpuCore == -2)
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if (CpuCore == -2)
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{
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cpuCore = currentProcess.DefaultCpuCore;
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CpuCore = CurrentProcess.DefaultCpuCore;
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}
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if ((uint)cpuCore >= KScheduler.CpuCoresCount || !currentProcess.IsCpuCoreAllowed(cpuCore))
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if ((uint)CpuCore >= KScheduler.CpuCoresCount || !CurrentProcess.IsCpuCoreAllowed(CpuCore))
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{
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return KernelResult.InvalidCpuCore;
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}
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if ((uint)priority >= KScheduler.PrioritiesCount || !currentProcess.IsPriorityAllowed(priority))
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if ((uint)Priority >= KScheduler.PrioritiesCount || !CurrentProcess.IsPriorityAllowed(Priority))
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{
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return KernelResult.InvalidPriority;
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}
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long timeout = KTimeManager.ConvertMillisecondsToNanoseconds(100);
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long Timeout = KTimeManager.ConvertMillisecondsToNanoseconds(100);
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if (currentProcess.ResourceLimit != null &&
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!currentProcess.ResourceLimit.Reserve(LimitableResource.Thread, 1, timeout))
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if (CurrentProcess.ResourceLimit != null &&
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!CurrentProcess.ResourceLimit.Reserve(LimitableResource.Thread, 1, Timeout))
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{
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return KernelResult.ResLimitExceeded;
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}
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KThread thread = new KThread(_system);
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KThread Thread = new KThread(System);
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KernelResult result = currentProcess.InitializeThread(
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thread,
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entrypoint,
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argsPtr,
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stackTop,
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priority,
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cpuCore);
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KernelResult Result = CurrentProcess.InitializeThread(
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Thread,
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Entrypoint,
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ArgsPtr,
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StackTop,
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Priority,
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CpuCore);
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if (result != KernelResult.Success)
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if (Result != KernelResult.Success)
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{
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currentProcess.ResourceLimit?.Release(LimitableResource.Thread, 1);
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CurrentProcess.ResourceLimit?.Release(LimitableResource.Thread, 1);
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return result;
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return Result;
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}
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result = _process.HandleTable.GenerateHandle(thread, out handle);
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Result = Process.HandleTable.GenerateHandle(Thread, out Handle);
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if (result != KernelResult.Success)
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if (Result != KernelResult.Success)
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{
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thread.Terminate();
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Thread.Terminate();
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currentProcess.ResourceLimit?.Release(LimitableResource.Thread, 1);
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CurrentProcess.ResourceLimit?.Release(LimitableResource.Thread, 1);
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}
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return result;
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return Result;
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}
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private void SvcStartThread(CpuThreadState threadState)
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private void SvcStartThread(CpuThreadState ThreadState)
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{
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int handle = (int)threadState.X0;
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int Handle = (int)ThreadState.X0;
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KThread thread = _process.HandleTable.GetObject<KThread>(handle);
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KThread Thread = Process.HandleTable.GetObject<KThread>(Handle);
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if (thread != null)
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if (Thread != null)
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{
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KernelResult result = thread.Start();
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KernelResult Result = Thread.Start();
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if (result != KernelResult.Success)
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if (Result != KernelResult.Success)
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{
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Logger.PrintWarning(LogClass.KernelSvc, $"Operation failed with error \"{result}\".");
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Logger.PrintWarning(LogClass.KernelSvc, $"Operation failed with error \"{Result}\".");
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}
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threadState.X0 = (ulong)result;
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ThreadState.X0 = (ulong)Result;
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}
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else
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{
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Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{handle:x8}!");
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Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
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threadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
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ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
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}
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}
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private void SvcExitThread(CpuThreadState threadState)
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private void SvcExitThread(CpuThreadState ThreadState)
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{
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KThread currentThread = _system.Scheduler.GetCurrentThread();
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KThread CurrentThread = System.Scheduler.GetCurrentThread();
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_system.Scheduler.ExitThread(currentThread);
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System.Scheduler.ExitThread(CurrentThread);
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currentThread.Exit();
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CurrentThread.Exit();
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}
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private void SvcSleepThread(CpuThreadState threadState)
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private void SvcSleepThread(CpuThreadState ThreadState)
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{
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long timeout = (long)threadState.X0;
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long Timeout = (long)ThreadState.X0;
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Logger.PrintDebug(LogClass.KernelSvc, "Timeout = 0x" + timeout.ToString("x16"));
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Logger.PrintDebug(LogClass.KernelSvc, "Timeout = 0x" + Timeout.ToString("x16"));
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KThread currentThread = _system.Scheduler.GetCurrentThread();
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KThread CurrentThread = System.Scheduler.GetCurrentThread();
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if (timeout < 1)
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if (Timeout < 1)
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{
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switch (timeout)
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switch (Timeout)
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{
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case 0: currentThread.Yield(); break;
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case -1: currentThread.YieldWithLoadBalancing(); break;
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case -2: currentThread.YieldAndWaitForLoadBalancing(); break;
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case 0: CurrentThread.Yield(); break;
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case -1: CurrentThread.YieldWithLoadBalancing(); break;
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case -2: CurrentThread.YieldAndWaitForLoadBalancing(); break;
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}
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}
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else
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{
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currentThread.Sleep(timeout);
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CurrentThread.Sleep(Timeout);
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threadState.X0 = 0;
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ThreadState.X0 = 0;
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}
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}
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private void SvcGetThreadPriority(CpuThreadState threadState)
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private void SvcGetThreadPriority(CpuThreadState ThreadState)
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{
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int handle = (int)threadState.X1;
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int Handle = (int)ThreadState.X1;
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KThread thread = _process.HandleTable.GetKThread(handle);
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KThread Thread = Process.HandleTable.GetKThread(Handle);
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if (thread != null)
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if (Thread != null)
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{
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threadState.X0 = 0;
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threadState.X1 = (ulong)thread.DynamicPriority;
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ThreadState.X0 = 0;
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ThreadState.X1 = (ulong)Thread.DynamicPriority;
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}
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else
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{
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Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{handle:x8}!");
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Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
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threadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
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ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
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}
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}
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private void SvcSetThreadPriority(CpuThreadState threadState)
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private void SvcSetThreadPriority(CpuThreadState ThreadState)
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{
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int handle = (int)threadState.X0;
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int priority = (int)threadState.X1;
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int Handle = (int)ThreadState.X0;
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int Priority = (int)ThreadState.X1;
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Logger.PrintDebug(LogClass.KernelSvc,
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"Handle = 0x" + handle .ToString("x8") + ", " +
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"Priority = 0x" + priority.ToString("x8"));
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"Handle = 0x" + Handle .ToString("x8") + ", " +
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"Priority = 0x" + Priority.ToString("x8"));
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//TODO: NPDM check.
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KThread thread = _process.HandleTable.GetKThread(handle);
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KThread Thread = Process.HandleTable.GetKThread(Handle);
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if (thread == null)
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if (Thread == null)
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{
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Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{handle:x8}!");
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Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
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threadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
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ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
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return;
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}
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thread.SetPriority(priority);
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Thread.SetPriority(Priority);
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threadState.X0 = 0;
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ThreadState.X0 = 0;
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}
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private void SvcGetThreadCoreMask(CpuThreadState threadState)
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private void SvcGetThreadCoreMask(CpuThreadState ThreadState)
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{
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int handle = (int)threadState.X2;
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int Handle = (int)ThreadState.X2;
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Logger.PrintDebug(LogClass.KernelSvc, "Handle = 0x" + handle.ToString("x8"));
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Logger.PrintDebug(LogClass.KernelSvc, "Handle = 0x" + Handle.ToString("x8"));
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KThread thread = _process.HandleTable.GetKThread(handle);
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KThread Thread = Process.HandleTable.GetKThread(Handle);
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if (thread != null)
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if (Thread != null)
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{
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threadState.X0 = 0;
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threadState.X1 = (ulong)thread.PreferredCore;
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threadState.X2 = (ulong)thread.AffinityMask;
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ThreadState.X0 = 0;
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ThreadState.X1 = (ulong)Thread.PreferredCore;
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ThreadState.X2 = (ulong)Thread.AffinityMask;
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}
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else
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{
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Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{handle:x8}!");
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Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
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threadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
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ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
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}
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}
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private void SetThreadCoreMask64(CpuThreadState threadState)
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private void SetThreadCoreMask64(CpuThreadState ThreadState)
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{
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int handle = (int)threadState.X0;
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int preferredCore = (int)threadState.X1;
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long affinityMask = (long)threadState.X2;
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int Handle = (int)ThreadState.X0;
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int PreferredCore = (int)ThreadState.X1;
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long AffinityMask = (long)ThreadState.X2;
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Logger.PrintDebug(LogClass.KernelSvc,
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"Handle = 0x" + handle .ToString("x8") + ", " +
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"PreferredCore = 0x" + preferredCore.ToString("x8") + ", " +
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"AffinityMask = 0x" + affinityMask .ToString("x16"));
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"Handle = 0x" + Handle .ToString("x8") + ", " +
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"PreferredCore = 0x" + PreferredCore.ToString("x8") + ", " +
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"AffinityMask = 0x" + AffinityMask .ToString("x16"));
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KernelResult result = SetThreadCoreMask(handle, preferredCore, affinityMask);
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KernelResult Result = SetThreadCoreMask(Handle, PreferredCore, AffinityMask);
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if (result != KernelResult.Success)
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if (Result != KernelResult.Success)
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{
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Logger.PrintWarning(LogClass.KernelSvc, $"Operation failed with error \"{result}\".");
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Logger.PrintWarning(LogClass.KernelSvc, $"Operation failed with error \"{Result}\".");
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}
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threadState.X0 = (ulong)result;
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ThreadState.X0 = (ulong)Result;
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}
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private KernelResult SetThreadCoreMask(int handle, int preferredCore, long affinityMask)
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private KernelResult SetThreadCoreMask(int Handle, int PreferredCore, long AffinityMask)
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{
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KProcess currentProcess = _system.Scheduler.GetCurrentProcess();
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KProcess CurrentProcess = System.Scheduler.GetCurrentProcess();
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if (preferredCore == -2)
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if (PreferredCore == -2)
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{
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preferredCore = currentProcess.DefaultCpuCore;
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PreferredCore = CurrentProcess.DefaultCpuCore;
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affinityMask = 1 << preferredCore;
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AffinityMask = 1 << PreferredCore;
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}
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else
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{
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if ((currentProcess.Capabilities.AllowedCpuCoresMask | affinityMask) !=
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currentProcess.Capabilities.AllowedCpuCoresMask)
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if ((CurrentProcess.Capabilities.AllowedCpuCoresMask | AffinityMask) !=
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CurrentProcess.Capabilities.AllowedCpuCoresMask)
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{
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return KernelResult.InvalidCpuCore;
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}
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if (affinityMask == 0)
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if (AffinityMask == 0)
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{
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return KernelResult.InvalidCombination;
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}
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if ((uint)preferredCore > 3)
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if ((uint)PreferredCore > 3)
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{
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if ((preferredCore | 2) != -1)
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if ((PreferredCore | 2) != -1)
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{
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return KernelResult.InvalidCpuCore;
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}
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}
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else if ((affinityMask & (1 << preferredCore)) == 0)
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else if ((AffinityMask & (1 << PreferredCore)) == 0)
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{
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return KernelResult.InvalidCombination;
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}
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}
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KThread thread = _process.HandleTable.GetKThread(handle);
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KThread Thread = Process.HandleTable.GetKThread(Handle);
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if (thread == null)
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if (Thread == null)
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{
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return KernelResult.InvalidHandle;
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}
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return thread.SetCoreAndAffinityMask(preferredCore, affinityMask);
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return Thread.SetCoreAndAffinityMask(PreferredCore, AffinityMask);
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}
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private void SvcGetCurrentProcessorNumber(CpuThreadState threadState)
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private void SvcGetCurrentProcessorNumber(CpuThreadState ThreadState)
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{
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threadState.X0 = (ulong)_system.Scheduler.GetCurrentThread().CurrentCore;
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ThreadState.X0 = (ulong)System.Scheduler.GetCurrentThread().CurrentCore;
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}
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private void SvcGetThreadId(CpuThreadState threadState)
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private void SvcGetThreadId(CpuThreadState ThreadState)
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{
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int handle = (int)threadState.X1;
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int Handle = (int)ThreadState.X1;
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KThread thread = _process.HandleTable.GetKThread(handle);
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KThread Thread = Process.HandleTable.GetKThread(Handle);
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if (thread != null)
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if (Thread != null)
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{
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threadState.X0 = 0;
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threadState.X1 = (ulong)thread.ThreadUid;
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ThreadState.X0 = 0;
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ThreadState.X1 = (ulong)Thread.ThreadUid;
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}
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else
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{
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Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{handle:x8}!");
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Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
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threadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
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ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
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}
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}
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private void SvcSetThreadActivity(CpuThreadState threadState)
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private void SvcSetThreadActivity(CpuThreadState ThreadState)
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{
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int handle = (int)threadState.X0;
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bool pause = (int)threadState.X1 == 1;
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int Handle = (int)ThreadState.X0;
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bool Pause = (int)ThreadState.X1 == 1;
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KThread thread = _process.HandleTable.GetObject<KThread>(handle);
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KThread Thread = Process.HandleTable.GetObject<KThread>(Handle);
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if (thread == null)
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if (Thread == null)
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{
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Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{handle:x8}!");
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Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
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threadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
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ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
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return;
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}
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if (thread.Owner != _system.Scheduler.GetCurrentProcess())
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if (Thread.Owner != System.Scheduler.GetCurrentProcess())
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{
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Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread, it belongs to another process.");
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threadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
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ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
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return;
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}
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if (thread == _system.Scheduler.GetCurrentThread())
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if (Thread == System.Scheduler.GetCurrentThread())
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{
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Logger.PrintWarning(LogClass.KernelSvc, "Invalid thread, current thread is not accepted.");
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threadState.X0 = (ulong)KernelResult.InvalidThread;
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ThreadState.X0 = (ulong)KernelResult.InvalidThread;
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return;
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||||
}
|
||||
|
||||
long result = thread.SetActivity(pause);
|
||||
long Result = Thread.SetActivity(Pause);
|
||||
|
||||
if (result != 0)
|
||||
if (Result != 0)
|
||||
{
|
||||
Logger.PrintWarning(LogClass.KernelSvc, $"Operation failed with error 0x{result:x}!");
|
||||
Logger.PrintWarning(LogClass.KernelSvc, $"Operation failed with error 0x{Result:x}!");
|
||||
}
|
||||
|
||||
threadState.X0 = (ulong)result;
|
||||
ThreadState.X0 = (ulong)Result;
|
||||
}
|
||||
|
||||
private void SvcGetThreadContext3(CpuThreadState threadState)
|
||||
private void SvcGetThreadContext3(CpuThreadState ThreadState)
|
||||
{
|
||||
long position = (long)threadState.X0;
|
||||
int handle = (int)threadState.X1;
|
||||
long Position = (long)ThreadState.X0;
|
||||
int Handle = (int)ThreadState.X1;
|
||||
|
||||
KProcess currentProcess = _system.Scheduler.GetCurrentProcess();
|
||||
KThread currentThread = _system.Scheduler.GetCurrentThread();
|
||||
KProcess CurrentProcess = System.Scheduler.GetCurrentProcess();
|
||||
KThread CurrentThread = System.Scheduler.GetCurrentThread();
|
||||
|
||||
KThread thread = _process.HandleTable.GetObject<KThread>(handle);
|
||||
KThread Thread = Process.HandleTable.GetObject<KThread>(Handle);
|
||||
|
||||
if (thread == null)
|
||||
if (Thread == null)
|
||||
{
|
||||
Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{handle:x8}!");
|
||||
Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
|
||||
|
||||
threadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
|
||||
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (thread.Owner != currentProcess)
|
||||
if (Thread.Owner != CurrentProcess)
|
||||
{
|
||||
Logger.PrintWarning(LogClass.KernelSvc, $"Invalid thread, it belongs to another process.");
|
||||
|
||||
threadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
|
||||
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (currentThread == thread)
|
||||
if (CurrentThread == Thread)
|
||||
{
|
||||
Logger.PrintWarning(LogClass.KernelSvc, "Invalid thread, current thread is not accepted.");
|
||||
|
||||
threadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidThread);
|
||||
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidThread);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
_memory.WriteUInt64(position + 0x0, thread.Context.ThreadState.X0);
|
||||
_memory.WriteUInt64(position + 0x8, thread.Context.ThreadState.X1);
|
||||
_memory.WriteUInt64(position + 0x10, thread.Context.ThreadState.X2);
|
||||
_memory.WriteUInt64(position + 0x18, thread.Context.ThreadState.X3);
|
||||
_memory.WriteUInt64(position + 0x20, thread.Context.ThreadState.X4);
|
||||
_memory.WriteUInt64(position + 0x28, thread.Context.ThreadState.X5);
|
||||
_memory.WriteUInt64(position + 0x30, thread.Context.ThreadState.X6);
|
||||
_memory.WriteUInt64(position + 0x38, thread.Context.ThreadState.X7);
|
||||
_memory.WriteUInt64(position + 0x40, thread.Context.ThreadState.X8);
|
||||
_memory.WriteUInt64(position + 0x48, thread.Context.ThreadState.X9);
|
||||
_memory.WriteUInt64(position + 0x50, thread.Context.ThreadState.X10);
|
||||
_memory.WriteUInt64(position + 0x58, thread.Context.ThreadState.X11);
|
||||
_memory.WriteUInt64(position + 0x60, thread.Context.ThreadState.X12);
|
||||
_memory.WriteUInt64(position + 0x68, thread.Context.ThreadState.X13);
|
||||
_memory.WriteUInt64(position + 0x70, thread.Context.ThreadState.X14);
|
||||
_memory.WriteUInt64(position + 0x78, thread.Context.ThreadState.X15);
|
||||
_memory.WriteUInt64(position + 0x80, thread.Context.ThreadState.X16);
|
||||
_memory.WriteUInt64(position + 0x88, thread.Context.ThreadState.X17);
|
||||
_memory.WriteUInt64(position + 0x90, thread.Context.ThreadState.X18);
|
||||
_memory.WriteUInt64(position + 0x98, thread.Context.ThreadState.X19);
|
||||
_memory.WriteUInt64(position + 0xa0, thread.Context.ThreadState.X20);
|
||||
_memory.WriteUInt64(position + 0xa8, thread.Context.ThreadState.X21);
|
||||
_memory.WriteUInt64(position + 0xb0, thread.Context.ThreadState.X22);
|
||||
_memory.WriteUInt64(position + 0xb8, thread.Context.ThreadState.X23);
|
||||
_memory.WriteUInt64(position + 0xc0, thread.Context.ThreadState.X24);
|
||||
_memory.WriteUInt64(position + 0xc8, thread.Context.ThreadState.X25);
|
||||
_memory.WriteUInt64(position + 0xd0, thread.Context.ThreadState.X26);
|
||||
_memory.WriteUInt64(position + 0xd8, thread.Context.ThreadState.X27);
|
||||
_memory.WriteUInt64(position + 0xe0, thread.Context.ThreadState.X28);
|
||||
_memory.WriteUInt64(position + 0xe8, thread.Context.ThreadState.X29);
|
||||
_memory.WriteUInt64(position + 0xf0, thread.Context.ThreadState.X30);
|
||||
_memory.WriteUInt64(position + 0xf8, thread.Context.ThreadState.X31);
|
||||
Memory.WriteUInt64(Position + 0x0, Thread.Context.ThreadState.X0);
|
||||
Memory.WriteUInt64(Position + 0x8, Thread.Context.ThreadState.X1);
|
||||
Memory.WriteUInt64(Position + 0x10, Thread.Context.ThreadState.X2);
|
||||
Memory.WriteUInt64(Position + 0x18, Thread.Context.ThreadState.X3);
|
||||
Memory.WriteUInt64(Position + 0x20, Thread.Context.ThreadState.X4);
|
||||
Memory.WriteUInt64(Position + 0x28, Thread.Context.ThreadState.X5);
|
||||
Memory.WriteUInt64(Position + 0x30, Thread.Context.ThreadState.X6);
|
||||
Memory.WriteUInt64(Position + 0x38, Thread.Context.ThreadState.X7);
|
||||
Memory.WriteUInt64(Position + 0x40, Thread.Context.ThreadState.X8);
|
||||
Memory.WriteUInt64(Position + 0x48, Thread.Context.ThreadState.X9);
|
||||
Memory.WriteUInt64(Position + 0x50, Thread.Context.ThreadState.X10);
|
||||
Memory.WriteUInt64(Position + 0x58, Thread.Context.ThreadState.X11);
|
||||
Memory.WriteUInt64(Position + 0x60, Thread.Context.ThreadState.X12);
|
||||
Memory.WriteUInt64(Position + 0x68, Thread.Context.ThreadState.X13);
|
||||
Memory.WriteUInt64(Position + 0x70, Thread.Context.ThreadState.X14);
|
||||
Memory.WriteUInt64(Position + 0x78, Thread.Context.ThreadState.X15);
|
||||
Memory.WriteUInt64(Position + 0x80, Thread.Context.ThreadState.X16);
|
||||
Memory.WriteUInt64(Position + 0x88, Thread.Context.ThreadState.X17);
|
||||
Memory.WriteUInt64(Position + 0x90, Thread.Context.ThreadState.X18);
|
||||
Memory.WriteUInt64(Position + 0x98, Thread.Context.ThreadState.X19);
|
||||
Memory.WriteUInt64(Position + 0xa0, Thread.Context.ThreadState.X20);
|
||||
Memory.WriteUInt64(Position + 0xa8, Thread.Context.ThreadState.X21);
|
||||
Memory.WriteUInt64(Position + 0xb0, Thread.Context.ThreadState.X22);
|
||||
Memory.WriteUInt64(Position + 0xb8, Thread.Context.ThreadState.X23);
|
||||
Memory.WriteUInt64(Position + 0xc0, Thread.Context.ThreadState.X24);
|
||||
Memory.WriteUInt64(Position + 0xc8, Thread.Context.ThreadState.X25);
|
||||
Memory.WriteUInt64(Position + 0xd0, Thread.Context.ThreadState.X26);
|
||||
Memory.WriteUInt64(Position + 0xd8, Thread.Context.ThreadState.X27);
|
||||
Memory.WriteUInt64(Position + 0xe0, Thread.Context.ThreadState.X28);
|
||||
Memory.WriteUInt64(Position + 0xe8, Thread.Context.ThreadState.X29);
|
||||
Memory.WriteUInt64(Position + 0xf0, Thread.Context.ThreadState.X30);
|
||||
Memory.WriteUInt64(Position + 0xf8, Thread.Context.ThreadState.X31);
|
||||
|
||||
_memory.WriteInt64(position + 0x100, thread.LastPc);
|
||||
Memory.WriteInt64(Position + 0x100, Thread.LastPc);
|
||||
|
||||
_memory.WriteUInt64(position + 0x108, (ulong)thread.Context.ThreadState.Psr);
|
||||
Memory.WriteUInt64(Position + 0x108, (ulong)Thread.Context.ThreadState.Psr);
|
||||
|
||||
_memory.WriteVector128(position + 0x110, thread.Context.ThreadState.V0);
|
||||
_memory.WriteVector128(position + 0x120, thread.Context.ThreadState.V1);
|
||||
_memory.WriteVector128(position + 0x130, thread.Context.ThreadState.V2);
|
||||
_memory.WriteVector128(position + 0x140, thread.Context.ThreadState.V3);
|
||||
_memory.WriteVector128(position + 0x150, thread.Context.ThreadState.V4);
|
||||
_memory.WriteVector128(position + 0x160, thread.Context.ThreadState.V5);
|
||||
_memory.WriteVector128(position + 0x170, thread.Context.ThreadState.V6);
|
||||
_memory.WriteVector128(position + 0x180, thread.Context.ThreadState.V7);
|
||||
_memory.WriteVector128(position + 0x190, thread.Context.ThreadState.V8);
|
||||
_memory.WriteVector128(position + 0x1a0, thread.Context.ThreadState.V9);
|
||||
_memory.WriteVector128(position + 0x1b0, thread.Context.ThreadState.V10);
|
||||
_memory.WriteVector128(position + 0x1c0, thread.Context.ThreadState.V11);
|
||||
_memory.WriteVector128(position + 0x1d0, thread.Context.ThreadState.V12);
|
||||
_memory.WriteVector128(position + 0x1e0, thread.Context.ThreadState.V13);
|
||||
_memory.WriteVector128(position + 0x1f0, thread.Context.ThreadState.V14);
|
||||
_memory.WriteVector128(position + 0x200, thread.Context.ThreadState.V15);
|
||||
_memory.WriteVector128(position + 0x210, thread.Context.ThreadState.V16);
|
||||
_memory.WriteVector128(position + 0x220, thread.Context.ThreadState.V17);
|
||||
_memory.WriteVector128(position + 0x230, thread.Context.ThreadState.V18);
|
||||
_memory.WriteVector128(position + 0x240, thread.Context.ThreadState.V19);
|
||||
_memory.WriteVector128(position + 0x250, thread.Context.ThreadState.V20);
|
||||
_memory.WriteVector128(position + 0x260, thread.Context.ThreadState.V21);
|
||||
_memory.WriteVector128(position + 0x270, thread.Context.ThreadState.V22);
|
||||
_memory.WriteVector128(position + 0x280, thread.Context.ThreadState.V23);
|
||||
_memory.WriteVector128(position + 0x290, thread.Context.ThreadState.V24);
|
||||
_memory.WriteVector128(position + 0x2a0, thread.Context.ThreadState.V25);
|
||||
_memory.WriteVector128(position + 0x2b0, thread.Context.ThreadState.V26);
|
||||
_memory.WriteVector128(position + 0x2c0, thread.Context.ThreadState.V27);
|
||||
_memory.WriteVector128(position + 0x2d0, thread.Context.ThreadState.V28);
|
||||
_memory.WriteVector128(position + 0x2e0, thread.Context.ThreadState.V29);
|
||||
_memory.WriteVector128(position + 0x2f0, thread.Context.ThreadState.V30);
|
||||
_memory.WriteVector128(position + 0x300, thread.Context.ThreadState.V31);
|
||||
Memory.WriteVector128(Position + 0x110, Thread.Context.ThreadState.V0);
|
||||
Memory.WriteVector128(Position + 0x120, Thread.Context.ThreadState.V1);
|
||||
Memory.WriteVector128(Position + 0x130, Thread.Context.ThreadState.V2);
|
||||
Memory.WriteVector128(Position + 0x140, Thread.Context.ThreadState.V3);
|
||||
Memory.WriteVector128(Position + 0x150, Thread.Context.ThreadState.V4);
|
||||
Memory.WriteVector128(Position + 0x160, Thread.Context.ThreadState.V5);
|
||||
Memory.WriteVector128(Position + 0x170, Thread.Context.ThreadState.V6);
|
||||
Memory.WriteVector128(Position + 0x180, Thread.Context.ThreadState.V7);
|
||||
Memory.WriteVector128(Position + 0x190, Thread.Context.ThreadState.V8);
|
||||
Memory.WriteVector128(Position + 0x1a0, Thread.Context.ThreadState.V9);
|
||||
Memory.WriteVector128(Position + 0x1b0, Thread.Context.ThreadState.V10);
|
||||
Memory.WriteVector128(Position + 0x1c0, Thread.Context.ThreadState.V11);
|
||||
Memory.WriteVector128(Position + 0x1d0, Thread.Context.ThreadState.V12);
|
||||
Memory.WriteVector128(Position + 0x1e0, Thread.Context.ThreadState.V13);
|
||||
Memory.WriteVector128(Position + 0x1f0, Thread.Context.ThreadState.V14);
|
||||
Memory.WriteVector128(Position + 0x200, Thread.Context.ThreadState.V15);
|
||||
Memory.WriteVector128(Position + 0x210, Thread.Context.ThreadState.V16);
|
||||
Memory.WriteVector128(Position + 0x220, Thread.Context.ThreadState.V17);
|
||||
Memory.WriteVector128(Position + 0x230, Thread.Context.ThreadState.V18);
|
||||
Memory.WriteVector128(Position + 0x240, Thread.Context.ThreadState.V19);
|
||||
Memory.WriteVector128(Position + 0x250, Thread.Context.ThreadState.V20);
|
||||
Memory.WriteVector128(Position + 0x260, Thread.Context.ThreadState.V21);
|
||||
Memory.WriteVector128(Position + 0x270, Thread.Context.ThreadState.V22);
|
||||
Memory.WriteVector128(Position + 0x280, Thread.Context.ThreadState.V23);
|
||||
Memory.WriteVector128(Position + 0x290, Thread.Context.ThreadState.V24);
|
||||
Memory.WriteVector128(Position + 0x2a0, Thread.Context.ThreadState.V25);
|
||||
Memory.WriteVector128(Position + 0x2b0, Thread.Context.ThreadState.V26);
|
||||
Memory.WriteVector128(Position + 0x2c0, Thread.Context.ThreadState.V27);
|
||||
Memory.WriteVector128(Position + 0x2d0, Thread.Context.ThreadState.V28);
|
||||
Memory.WriteVector128(Position + 0x2e0, Thread.Context.ThreadState.V29);
|
||||
Memory.WriteVector128(Position + 0x2f0, Thread.Context.ThreadState.V30);
|
||||
Memory.WriteVector128(Position + 0x300, Thread.Context.ThreadState.V31);
|
||||
|
||||
_memory.WriteInt32(position + 0x310, thread.Context.ThreadState.Fpcr);
|
||||
_memory.WriteInt32(position + 0x314, thread.Context.ThreadState.Fpsr);
|
||||
_memory.WriteInt64(position + 0x318, thread.Context.ThreadState.Tpidr);
|
||||
Memory.WriteInt32(Position + 0x310, Thread.Context.ThreadState.Fpcr);
|
||||
Memory.WriteInt32(Position + 0x314, Thread.Context.ThreadState.Fpsr);
|
||||
Memory.WriteInt64(Position + 0x318, Thread.Context.ThreadState.Tpidr);
|
||||
|
||||
threadState.X0 = 0;
|
||||
ThreadState.X0 = 0;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue