Revert "Adjust naming conventions and general refactoring in HLE Project (#490)" (#526)

This reverts commit 85dbb9559a.
This commit is contained in:
gdkchan 2018-12-04 22:52:39 -02:00 committed by GitHub
parent 85dbb9559a
commit 3615a70cae
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GPG key ID: 4AEE18F83AFDEB23
299 changed files with 12276 additions and 12268 deletions

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@ -6,130 +6,130 @@ namespace Ryujinx.HLE.HOS.Kernel
{
class KSynchronization
{
private Horizon _system;
private Horizon System;
public KSynchronization(Horizon system)
public KSynchronization(Horizon System)
{
_system = system;
this.System = System;
}
public long WaitFor(KSynchronizationObject[] syncObjs, long timeout, ref int hndIndex)
public long WaitFor(KSynchronizationObject[] SyncObjs, long Timeout, ref int HndIndex)
{
long result = MakeError(ErrorModule.Kernel, KernelErr.Timeout);
long Result = MakeError(ErrorModule.Kernel, KernelErr.Timeout);
_system.CriticalSection.Enter();
System.CriticalSection.Enter();
//Check if objects are already signaled before waiting.
for (int index = 0; index < syncObjs.Length; index++)
for (int Index = 0; Index < SyncObjs.Length; Index++)
{
if (!syncObjs[index].IsSignaled())
if (!SyncObjs[Index].IsSignaled())
{
continue;
}
hndIndex = index;
HndIndex = Index;
_system.CriticalSection.Leave();
System.CriticalSection.Leave();
return 0;
}
if (timeout == 0)
if (Timeout == 0)
{
_system.CriticalSection.Leave();
System.CriticalSection.Leave();
return result;
return Result;
}
KThread currentThread = _system.Scheduler.GetCurrentThread();
KThread CurrentThread = System.Scheduler.GetCurrentThread();
if (currentThread.ShallBeTerminated ||
currentThread.SchedFlags == ThreadSchedState.TerminationPending)
if (CurrentThread.ShallBeTerminated ||
CurrentThread.SchedFlags == ThreadSchedState.TerminationPending)
{
result = MakeError(ErrorModule.Kernel, KernelErr.ThreadTerminating);
Result = MakeError(ErrorModule.Kernel, KernelErr.ThreadTerminating);
}
else if (currentThread.SyncCancelled)
else if (CurrentThread.SyncCancelled)
{
currentThread.SyncCancelled = false;
CurrentThread.SyncCancelled = false;
result = MakeError(ErrorModule.Kernel, KernelErr.Cancelled);
Result = MakeError(ErrorModule.Kernel, KernelErr.Cancelled);
}
else
{
LinkedListNode<KThread>[] syncNodes = new LinkedListNode<KThread>[syncObjs.Length];
LinkedListNode<KThread>[] SyncNodes = new LinkedListNode<KThread>[SyncObjs.Length];
for (int index = 0; index < syncObjs.Length; index++)
for (int Index = 0; Index < SyncObjs.Length; Index++)
{
syncNodes[index] = syncObjs[index].AddWaitingThread(currentThread);
SyncNodes[Index] = SyncObjs[Index].AddWaitingThread(CurrentThread);
}
currentThread.WaitingSync = true;
currentThread.SignaledObj = null;
currentThread.ObjSyncResult = (int)result;
CurrentThread.WaitingSync = true;
CurrentThread.SignaledObj = null;
CurrentThread.ObjSyncResult = (int)Result;
currentThread.Reschedule(ThreadSchedState.Paused);
CurrentThread.Reschedule(ThreadSchedState.Paused);
if (timeout > 0)
if (Timeout > 0)
{
_system.TimeManager.ScheduleFutureInvocation(currentThread, timeout);
System.TimeManager.ScheduleFutureInvocation(CurrentThread, Timeout);
}
_system.CriticalSection.Leave();
System.CriticalSection.Leave();
currentThread.WaitingSync = false;
CurrentThread.WaitingSync = false;
if (timeout > 0)
if (Timeout > 0)
{
_system.TimeManager.UnscheduleFutureInvocation(currentThread);
System.TimeManager.UnscheduleFutureInvocation(CurrentThread);
}
_system.CriticalSection.Enter();
System.CriticalSection.Enter();
result = (uint)currentThread.ObjSyncResult;
Result = (uint)CurrentThread.ObjSyncResult;
hndIndex = -1;
HndIndex = -1;
for (int index = 0; index < syncObjs.Length; index++)
for (int Index = 0; Index < SyncObjs.Length; Index++)
{
syncObjs[index].RemoveWaitingThread(syncNodes[index]);
SyncObjs[Index].RemoveWaitingThread(SyncNodes[Index]);
if (syncObjs[index] == currentThread.SignaledObj)
if (SyncObjs[Index] == CurrentThread.SignaledObj)
{
hndIndex = index;
HndIndex = Index;
}
}
}
_system.CriticalSection.Leave();
System.CriticalSection.Leave();
return result;
return Result;
}
public void SignalObject(KSynchronizationObject syncObj)
public void SignalObject(KSynchronizationObject SyncObj)
{
_system.CriticalSection.Enter();
System.CriticalSection.Enter();
if (syncObj.IsSignaled())
if (SyncObj.IsSignaled())
{
LinkedListNode<KThread> node = syncObj.WaitingThreads.First;
LinkedListNode<KThread> Node = SyncObj.WaitingThreads.First;
while (node != null)
while (Node != null)
{
KThread thread = node.Value;
KThread Thread = Node.Value;
if ((thread.SchedFlags & ThreadSchedState.LowMask) == ThreadSchedState.Paused)
if ((Thread.SchedFlags & ThreadSchedState.LowMask) == ThreadSchedState.Paused)
{
thread.SignaledObj = syncObj;
thread.ObjSyncResult = 0;
Thread.SignaledObj = SyncObj;
Thread.ObjSyncResult = 0;
thread.Reschedule(ThreadSchedState.Running);
Thread.Reschedule(ThreadSchedState.Running);
}
node = node.Next;
Node = Node.Next;
}
}
_system.CriticalSection.Leave();
System.CriticalSection.Leave();
}
}
}