Revert "Adjust naming conventions and general refactoring in HLE Project (#490)" (#526)

This reverts commit 85dbb9559a.
This commit is contained in:
gdkchan 2018-12-04 22:52:39 -02:00 committed by GitHub
parent 85dbb9559a
commit 3615a70cae
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GPG key ID: 4AEE18F83AFDEB23
299 changed files with 12276 additions and 12268 deletions

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@ -12,17 +12,17 @@ namespace Ryujinx.HLE.HOS.Kernel
private const int PreemptionPriorityCores012 = 59;
private const int PreemptionPriorityCore3 = 63;
private Horizon _system;
private Horizon System;
public KSchedulingData SchedulingData { get; }
public KSchedulingData SchedulingData { get; private set; }
public KCoreContext[] CoreContexts { get; }
public KCoreContext[] CoreContexts { get; private set; }
public bool ThreadReselectionRequested { get; set; }
public KScheduler(Horizon system)
public KScheduler(Horizon System)
{
_system = system;
this.System = System;
SchedulingData = new KSchedulingData();
@ -30,87 +30,87 @@ namespace Ryujinx.HLE.HOS.Kernel
CoreContexts = new KCoreContext[CpuCoresCount];
for (int core = 0; core < CpuCoresCount; core++)
for (int Core = 0; Core < CpuCoresCount; Core++)
{
CoreContexts[core] = new KCoreContext(this, CoreManager);
CoreContexts[Core] = new KCoreContext(this, CoreManager);
}
}
private void PreemptThreads()
{
_system.CriticalSection.Enter();
System.CriticalSection.Enter();
PreemptThread(PreemptionPriorityCores012, 0);
PreemptThread(PreemptionPriorityCores012, 1);
PreemptThread(PreemptionPriorityCores012, 2);
PreemptThread(PreemptionPriorityCore3, 3);
_system.CriticalSection.Leave();
System.CriticalSection.Leave();
}
private void PreemptThread(int prio, int core)
private void PreemptThread(int Prio, int Core)
{
IEnumerable<KThread> scheduledThreads = SchedulingData.ScheduledThreads(core);
IEnumerable<KThread> ScheduledThreads = SchedulingData.ScheduledThreads(Core);
KThread selectedThread = scheduledThreads.FirstOrDefault(x => x.DynamicPriority == prio);
KThread SelectedThread = ScheduledThreads.FirstOrDefault(x => x.DynamicPriority == Prio);
//Yield priority queue.
if (selectedThread != null)
if (SelectedThread != null)
{
SchedulingData.Reschedule(prio, core, selectedThread);
SchedulingData.Reschedule(Prio, Core, SelectedThread);
}
IEnumerable<KThread> SuitableCandidates()
{
foreach (KThread thread in SchedulingData.SuggestedThreads(core))
foreach (KThread Thread in SchedulingData.SuggestedThreads(Core))
{
int srcCore = thread.CurrentCore;
int SrcCore = Thread.CurrentCore;
if (srcCore >= 0)
if (SrcCore >= 0)
{
KThread highestPrioSrcCore = SchedulingData.ScheduledThreads(srcCore).FirstOrDefault();
KThread HighestPrioSrcCore = SchedulingData.ScheduledThreads(SrcCore).FirstOrDefault();
if (highestPrioSrcCore != null && highestPrioSrcCore.DynamicPriority < 2)
if (HighestPrioSrcCore != null && HighestPrioSrcCore.DynamicPriority < 2)
{
break;
}
if (highestPrioSrcCore == thread)
if (HighestPrioSrcCore == Thread)
{
continue;
}
}
//If the candidate was scheduled after the current thread, then it's not worth it.
if (selectedThread == null || selectedThread.LastScheduledTime >= thread.LastScheduledTime)
if (SelectedThread == null || SelectedThread.LastScheduledTime >= Thread.LastScheduledTime)
{
yield return thread;
yield return Thread;
}
}
}
//Select candidate threads that could run on this core.
//Only take into account threads that are not yet selected.
KThread dst = SuitableCandidates().FirstOrDefault(x => x.DynamicPriority == prio);
KThread Dst = SuitableCandidates().FirstOrDefault(x => x.DynamicPriority == Prio);
if (dst != null)
if (Dst != null)
{
SchedulingData.TransferToCore(prio, core, dst);
SchedulingData.TransferToCore(Prio, Core, Dst);
selectedThread = dst;
SelectedThread = Dst;
}
//If the priority of the currently selected thread is lower than preemption priority,
//then allow threads with lower priorities to be selected aswell.
if (selectedThread != null && selectedThread.DynamicPriority > prio)
if (SelectedThread != null && SelectedThread.DynamicPriority > Prio)
{
Func<KThread, bool> predicate = x => x.DynamicPriority >= selectedThread.DynamicPriority;
Func<KThread, bool> Predicate = x => x.DynamicPriority >= SelectedThread.DynamicPriority;
dst = SuitableCandidates().FirstOrDefault(predicate);
Dst = SuitableCandidates().FirstOrDefault(Predicate);
if (dst != null)
if (Dst != null)
{
SchedulingData.TransferToCore(dst.DynamicPriority, core, dst);
SchedulingData.TransferToCore(Dst.DynamicPriority, Core, Dst);
}
}
@ -121,52 +121,52 @@ namespace Ryujinx.HLE.HOS.Kernel
{
ThreadReselectionRequested = false;
for (int core = 0; core < CpuCoresCount; core++)
for (int Core = 0; Core < CpuCoresCount; Core++)
{
KThread thread = SchedulingData.ScheduledThreads(core).FirstOrDefault();
KThread Thread = SchedulingData.ScheduledThreads(Core).FirstOrDefault();
CoreContexts[core].SelectThread(thread);
CoreContexts[Core].SelectThread(Thread);
}
for (int core = 0; core < CpuCoresCount; core++)
for (int Core = 0; Core < CpuCoresCount; Core++)
{
//If the core is not idle (there's already a thread running on it),
//then we don't need to attempt load balancing.
if (SchedulingData.ScheduledThreads(core).Any())
if (SchedulingData.ScheduledThreads(Core).Any())
{
continue;
}
int[] srcCoresHighestPrioThreads = new int[CpuCoresCount];
int[] SrcCoresHighestPrioThreads = new int[CpuCoresCount];
int srcCoresHighestPrioThreadsCount = 0;
int SrcCoresHighestPrioThreadsCount = 0;
KThread dst = null;
KThread Dst = null;
//Select candidate threads that could run on this core.
//Give preference to threads that are not yet selected.
foreach (KThread thread in SchedulingData.SuggestedThreads(core))
foreach (KThread Thread in SchedulingData.SuggestedThreads(Core))
{
if (thread.CurrentCore < 0 || thread != CoreContexts[thread.CurrentCore].SelectedThread)
if (Thread.CurrentCore < 0 || Thread != CoreContexts[Thread.CurrentCore].SelectedThread)
{
dst = thread;
Dst = Thread;
break;
}
srcCoresHighestPrioThreads[srcCoresHighestPrioThreadsCount++] = thread.CurrentCore;
SrcCoresHighestPrioThreads[SrcCoresHighestPrioThreadsCount++] = Thread.CurrentCore;
}
//Not yet selected candidate found.
if (dst != null)
if (Dst != null)
{
//Priorities < 2 are used for the kernel message dispatching
//threads, we should skip load balancing entirely.
if (dst.DynamicPriority >= 2)
if (Dst.DynamicPriority >= 2)
{
SchedulingData.TransferToCore(dst.DynamicPriority, core, dst);
SchedulingData.TransferToCore(Dst.DynamicPriority, Core, Dst);
CoreContexts[core].SelectThread(dst);
CoreContexts[Core].SelectThread(Dst);
}
continue;
@ -174,23 +174,23 @@ namespace Ryujinx.HLE.HOS.Kernel
//All candiates are already selected, choose the best one
//(the first one that doesn't make the source core idle if moved).
for (int index = 0; index < srcCoresHighestPrioThreadsCount; index++)
for (int Index = 0; Index < SrcCoresHighestPrioThreadsCount; Index++)
{
int srcCore = srcCoresHighestPrioThreads[index];
int SrcCore = SrcCoresHighestPrioThreads[Index];
KThread src = SchedulingData.ScheduledThreads(srcCore).ElementAtOrDefault(1);
KThread Src = SchedulingData.ScheduledThreads(SrcCore).ElementAtOrDefault(1);
if (src != null)
if (Src != null)
{
//Run the second thread on the queue on the source core,
//move the first one to the current core.
KThread origSelectedCoreSrc = CoreContexts[srcCore].SelectedThread;
KThread OrigSelectedCoreSrc = CoreContexts[SrcCore].SelectedThread;
CoreContexts[srcCore].SelectThread(src);
CoreContexts[SrcCore].SelectThread(Src);
SchedulingData.TransferToCore(origSelectedCoreSrc.DynamicPriority, core, origSelectedCoreSrc);
SchedulingData.TransferToCore(OrigSelectedCoreSrc.DynamicPriority, Core, OrigSelectedCoreSrc);
CoreContexts[core].SelectThread(origSelectedCoreSrc);
CoreContexts[Core].SelectThread(OrigSelectedCoreSrc);
}
}
}
@ -200,11 +200,11 @@ namespace Ryujinx.HLE.HOS.Kernel
{
lock (CoreContexts)
{
for (int core = 0; core < CpuCoresCount; core++)
for (int Core = 0; Core < CpuCoresCount; Core++)
{
if (CoreContexts[core].CurrentThread?.Context.IsCurrentThread() ?? false)
if (CoreContexts[Core].CurrentThread?.Context.IsCurrentThread() ?? false)
{
return CoreContexts[core].CurrentThread;
return CoreContexts[Core].CurrentThread;
}
}
}
@ -222,11 +222,11 @@ namespace Ryujinx.HLE.HOS.Kernel
Dispose(true);
}
protected virtual void Dispose(bool disposing)
protected virtual void Dispose(bool Disposing)
{
if (disposing)
if (Disposing)
{
_keepPreempting = false;
KeepPreempting = false;
}
}
}