Implement a rudimentary applets system (#804)
* Implement Player Select applet * Initialize the Horizon system reference * Tidy up namespaces * Resolve nits * Resolve nits * Rename stack to queue * Implement an applet FIFO * Remove debugging log * Log applet creation events * Reorganise AppletFifo * More reorganisation * Final changes
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8 changed files with 245 additions and 14 deletions
55
Ryujinx.HLE/HOS/Applets/PlayerSelect/PlayerSelectApplet.cs
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55
Ryujinx.HLE/HOS/Applets/PlayerSelect/PlayerSelectApplet.cs
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using Ryujinx.HLE.HOS.Services.Account.Acc;
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using Ryujinx.HLE.HOS.Services.Am.AppletAE;
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using System;
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using System.IO;
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namespace Ryujinx.HLE.HOS.Applets
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{
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internal class PlayerSelectApplet : IApplet
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{
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private Horizon _system;
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private AppletFifo<byte[]> _inputData;
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private AppletFifo<byte[]> _outputData;
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public event EventHandler AppletStateChanged;
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public PlayerSelectApplet(Horizon system)
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{
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_system = system;
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}
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public ResultCode Start(AppletFifo<byte[]> inData, AppletFifo<byte[]> outData)
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{
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_inputData = inData;
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_outputData = outData;
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// TODO(jduncanator): Parse PlayerSelectConfig from input data
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_outputData.Push(BuildResponse());
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AppletStateChanged?.Invoke(this, null);
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return ResultCode.Success;
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}
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public ResultCode GetResult()
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{
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return ResultCode.Success;
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}
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private byte[] BuildResponse()
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{
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UserProfile currentUser = _system.State.Account.LastOpenedUser;
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using (MemoryStream stream = new MemoryStream())
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using (BinaryWriter writer = new BinaryWriter(stream))
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{
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writer.Write((ulong)PlayerSelectResult.Success);
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currentUser.UserId.Write(writer);
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return stream.ToArray();
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}
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}
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}
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}
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