Fix texture level offset/size calculation when sparse tile width is > 1 (#1142)
* Fix texture level offset/size calculation when sparse tile width is > 1 * Sparse tile width affects layer size alignment aswell
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3 changed files with 81 additions and 37 deletions
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@ -38,11 +38,12 @@ namespace Ryujinx.Graphics.Texture
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int outOffs = 0;
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int wAlignment = gobBlocksInTileX * (GobStride / bytesPerPixel);
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int mipGobBlocksInY = gobBlocksInY;
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int mipGobBlocksInZ = gobBlocksInZ;
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int gobWidth = (GobStride / bytesPerPixel) * gobBlocksInTileX;
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int gobHeight = gobBlocksInY * GobHeight;
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for (int level = 0; level < levels; level++)
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{
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int w = Math.Max(1, width >> level);
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@ -66,8 +67,16 @@ namespace Ryujinx.Graphics.Texture
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int xStart = strideTrunc / bytesPerPixel;
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int stride = BitUtils.AlignUp(w * bytesPerPixel, HostStrideAlignment);
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int wAligned = BitUtils.AlignUp(w, wAlignment);
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int stride = BitUtils.AlignUp(w * bytesPerPixel, HostStrideAlignment);
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int alignment = gobWidth;
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if (d < gobBlocksInZ || w <= gobWidth || h <= gobHeight)
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{
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alignment = GobStride / bytesPerPixel;
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}
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int wAligned = BitUtils.AlignUp(w, alignment);
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BlockLinearLayout layoutConverter = new BlockLinearLayout(
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wAligned,
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@ -164,11 +173,12 @@ namespace Ryujinx.Graphics.Texture
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int inOffs = 0;
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int wAlignment = gobBlocksInTileX * (GobStride / bytesPerPixel);
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int mipGobBlocksInY = gobBlocksInY;
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int mipGobBlocksInZ = gobBlocksInZ;
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int gobWidth = (GobStride / bytesPerPixel) * gobBlocksInTileX;
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int gobHeight = gobBlocksInY * GobHeight;
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for (int level = 0; level < levels; level++)
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{
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int w = Math.Max(1, width >> level);
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@ -188,8 +198,16 @@ namespace Ryujinx.Graphics.Texture
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mipGobBlocksInZ >>= 1;
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}
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int stride = BitUtils.AlignUp(w * bytesPerPixel, HostStrideAlignment);
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int wAligned = BitUtils.AlignUp(w, wAlignment);
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int stride = BitUtils.AlignUp(w * bytesPerPixel, HostStrideAlignment);
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int alignment = gobWidth;
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if (d < gobBlocksInZ || w <= gobWidth || h <= gobHeight)
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{
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alignment = GobStride / bytesPerPixel;
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}
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int wAligned = BitUtils.AlignUp(w, alignment);
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BlockLinearLayout layoutConverter = new BlockLinearLayout(
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wAligned,
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