NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl * More work on NvHostCtrl * Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind * Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb) * Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks * Remove now unused code, add comment about probably wrong result codes
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75 changed files with 2472 additions and 1440 deletions
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@ -4,7 +4,7 @@ using Ryujinx.Core.Logging;
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using Ryujinx.Core.OsHle;
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using Ryujinx.Core.Settings;
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using Ryujinx.Graphics.Gal;
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using Ryujinx.Graphics.Gpu;
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using Ryujinx.Core.Gpu;
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using System;
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namespace Ryujinx.Core
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@ -15,7 +15,7 @@ namespace Ryujinx.Core
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public Logger Log { get; private set; }
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internal NsGpu Gpu { get; private set; }
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internal NvGpu Gpu { get; private set; }
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internal VirtualFileSystem VFs { get; private set; }
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@ -45,7 +45,7 @@ namespace Ryujinx.Core
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Log = new Logger();
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Gpu = new NsGpu(Renderer);
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Gpu = new NvGpu(Renderer);
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VFs = new VirtualFileSystem();
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