NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl * More work on NvHostCtrl * Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind * Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb) * Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks * Remove now unused code, add comment about probably wrong result codes
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75 changed files with 2472 additions and 1440 deletions
37
Ryujinx.Core/OsHle/Services/Nv/NvMap/NvMapHandle.cs
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Ryujinx.Core/OsHle/Services/Nv/NvMap/NvMapHandle.cs
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using System.Threading;
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namespace Ryujinx.Core.OsHle.Services.Nv.NvMap
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{
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class NvMapHandle
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{
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public int Handle;
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public int Id;
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public int Size;
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public int Align;
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public int Kind;
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public long Address;
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public bool Allocated;
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private long Dupes;
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public NvMapHandle()
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{
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Dupes = 1;
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}
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public NvMapHandle(int Size) : this()
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{
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this.Size = Size;
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}
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public long IncrementRefCount()
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{
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return Interlocked.Increment(ref Dupes);
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}
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public long DecrementRefCount()
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{
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return Interlocked.Decrement(ref Dupes);
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}
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}
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}
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