NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl * More work on NvHostCtrl * Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind * Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb) * Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks * Remove now unused code, add comment about probably wrong result codes
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75 changed files with 2472 additions and 1440 deletions
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@ -32,9 +32,9 @@ namespace Ryujinx.Core.Loaders
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this.ImageBase = ImageBase;
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this.ImageEnd = ImageBase;
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WriteData(ImageBase + Exe.TextOffset, Exe.Text, MemoryType.CodeStatic, AMemoryPerm.RX);
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WriteData(ImageBase + Exe.ROOffset, Exe.RO, MemoryType.Normal, AMemoryPerm.Read);
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WriteData(ImageBase + Exe.DataOffset, Exe.Data, MemoryType.Normal, AMemoryPerm.RW);
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WriteData(ImageBase + Exe.TextOffset, Exe.Text, MemoryType.CodeStatic, AMemoryPerm.RX);
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WriteData(ImageBase + Exe.ROOffset, Exe.RO, MemoryType.CodeMutable, AMemoryPerm.Read);
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WriteData(ImageBase + Exe.DataOffset, Exe.Data, MemoryType.CodeMutable, AMemoryPerm.RW);
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if (Exe.Mod0Offset == 0)
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{
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