NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl * More work on NvHostCtrl * Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind * Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb) * Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks * Remove now unused code, add comment about probably wrong result codes
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Ryujinx.Core/Gpu/NvGpuEngine.cs
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Ryujinx.Core/Gpu/NvGpuEngine.cs
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namespace Ryujinx.Core.Gpu
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{
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enum NvGpuEngine
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{
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_2d = 0x902d,
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_3d = 0xb197,
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Compute = 0xb1c0,
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Kepler = 0xa140,
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Dma = 0xb0b5
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}
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}
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