am/lbl/hid/pctl: Enabled VR Rendering (#1688)

* am/lbl/hid/pctl: Enabled VR Rendering

This PR enable VR rendering on games which support it through the Toy-Con VR Goggles.

Please remember Ryujinx currently don't support console SixAxis sensor and for now, in some games, the view can't be moved.

Everything is implemented accordingly to RE:
- am: ICommonStateGetter: SetVrModeEnabled, BeginVrModeEx, EndVrModeEx.
- lbl: ILblController: SetBrightnessReflectionDelayLevel, GetBrightnessReflectionDelayLevel, SetCurrentAmbientLightSensorMapping, GetCurrentAmbientLightSensorMapping, SetCurrentBrightnessSettingForVrMode, GetCurrentBrightnessSettingForVrMode, EnableVrMode, DisableVrMode, IsVrModeEnabled.
- pctl: IParentalControlService: ConfirmStereoVisionPermission, ConfirmStereoVisionRestrictionConfigurable, GetStereoVisionRestriction, SetStereoVisionRestriction, ResetConfirmedStereoVisionPermission, IsStereoVisionPermitted.
- hid: IHidServer: ResetSevenSixAxisSensorTimestamp is stubbed because we don't support console SixAxisSensor for now.

Maybe we could add a setting later to enable or disable VR. But I think it's fine to keep this always available since you have to enable it in games.

* Fix permission flag check

* Address gdkchan feedback
This commit is contained in:
Ac_K 2020-11-15 22:30:20 +01:00 committed by GitHub
parent 4bc4cacdd0
commit 313f8d2eb6
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GPG key ID: 4AEE18F83AFDEB23
6 changed files with 337 additions and 13 deletions

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@ -7,8 +7,10 @@
Success = 0,
FreeCommunicationDisabled = (101 << ErrorCodeShift) | ModuleId,
InvalidPid = (131 << ErrorCodeShift) | ModuleId,
PermissionDenied = (133 << ErrorCodeShift) | ModuleId
FreeCommunicationDisabled = (101 << ErrorCodeShift) | ModuleId,
StereoVisionDenied = (104 << ErrorCodeShift) | ModuleId,
InvalidPid = (131 << ErrorCodeShift) | ModuleId,
PermissionDenied = (133 << ErrorCodeShift) | ModuleId,
StereoVisionRestrictionConfigurableDisabled = (181 << ErrorCodeShift) | ModuleId,
}
}