Allow copy texture views to have mismatching multisample state (#3152)
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2 changed files with 51 additions and 12 deletions
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@ -542,7 +542,14 @@ namespace Ryujinx.Graphics.Gpu.Image
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for (int index = 0; index < overlapsCount; index++)
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{
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Texture overlap = _textureOverlaps[index];
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TextureViewCompatibility overlapCompatibility = overlap.IsViewCompatible(info, range.Value, sizeInfo.LayerSize, _context.Capabilities, out int firstLayer, out int firstLevel);
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TextureViewCompatibility overlapCompatibility = overlap.IsViewCompatible(
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info,
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range.Value,
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sizeInfo.LayerSize,
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_context.Capabilities,
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flags.HasFlag(TextureSearchFlags.ForCopy),
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out int firstLayer,
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out int firstLevel);
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if (overlapCompatibility == TextureViewCompatibility.Full)
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{
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@ -650,7 +657,14 @@ namespace Ryujinx.Graphics.Gpu.Image
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Texture overlap = _textureOverlaps[index];
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bool overlapInCache = overlap.CacheNode != null;
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TextureViewCompatibility compatibility = texture.IsViewCompatible(overlap.Info, overlap.Range, overlap.LayerSize, _context.Capabilities, out int firstLayer, out int firstLevel);
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TextureViewCompatibility compatibility = texture.IsViewCompatible(
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overlap.Info,
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overlap.Range,
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overlap.LayerSize,
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_context.Capabilities,
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false,
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out int firstLayer,
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out int firstLevel);
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if (overlap.IsView && compatibility == TextureViewCompatibility.Full)
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{
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@ -1000,20 +1014,34 @@ namespace Ryujinx.Graphics.Gpu.Image
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depthOrLayers = info.DepthOrLayers;
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}
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// 2D and 2D multisample textures are not considered compatible.
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// This specific case is required for copies, where the source texture might be multisample.
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// In this case, we inherit the parent texture multisample state.
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Target target = info.Target;
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int samplesInX = info.SamplesInX;
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int samplesInY = info.SamplesInY;
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if (target == Target.Texture2D && parent.Target == Target.Texture2DMultisample)
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{
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target = Target.Texture2DMultisample;
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samplesInX = parent.Info.SamplesInX;
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samplesInY = parent.Info.SamplesInY;
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}
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return new TextureInfo(
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info.GpuAddress,
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width,
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height,
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depthOrLayers,
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info.Levels,
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info.SamplesInX,
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info.SamplesInY,
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samplesInX,
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samplesInY,
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info.Stride,
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info.IsLinear,
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info.GobBlocksInY,
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info.GobBlocksInZ,
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info.GobBlocksInTileX,
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info.Target,
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target,
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info.FormatInfo,
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info.DepthStencilMode,
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info.SwizzleR,
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