HLE: Fix integer sign inconcistency accross the codebase (#2222)
* Make all title id instances unsigned * Replace address and size with ulong instead of signed types Long overdue change. Also change some logics here and there to optimize with the new memory manager. * Address Ac_K's comments * Remove uneeded cast all around * Fixes some others misalignment
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73 changed files with 707 additions and 716 deletions
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@ -53,14 +53,14 @@ namespace Ryujinx.HLE.Utilities
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public static string ReadUtf8String(ServiceCtx context, int index = 0)
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{
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long position = context.Request.PtrBuff[index].Position;
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long size = context.Request.PtrBuff[index].Size;
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ulong position = context.Request.PtrBuff[index].Position;
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ulong size = context.Request.PtrBuff[index].Size;
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using (MemoryStream ms = new MemoryStream())
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{
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while (size-- > 0)
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{
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byte value = context.Memory.Read<byte>((ulong)position++);
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byte value = context.Memory.Read<byte>(position++);
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if (value == 0)
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{
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@ -86,8 +86,8 @@ namespace Ryujinx.HLE.Utilities
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public static string ReadUtf8StringSend(ServiceCtx context, int index = 0)
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{
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long position = context.Request.SendBuff[index].Position;
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long size = context.Request.SendBuff[index].Size;
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ulong position = context.Request.SendBuff[index].Position;
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ulong size = context.Request.SendBuff[index].Size;
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using (MemoryStream ms = new MemoryStream())
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{
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