HLE: Fix integer sign inconcistency accross the codebase (#2222)

* Make all title id instances unsigned

* Replace address and size with ulong instead of signed types

Long overdue change.
Also change some logics here and there to optimize with the new memory
manager.

* Address Ac_K's comments

* Remove uneeded cast all around

* Fixes some others misalignment
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Mary 2021-04-24 12:16:01 +02:00 committed by GitHub
parent c46f6879ff
commit 305f06eb71
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73 changed files with 707 additions and 716 deletions

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@ -51,9 +51,9 @@ namespace Ryujinx.HLE.HOS.Services.Time.StaticService
// LoadLocationNameList(u32 index) -> (u32 outCount, buffer<nn::time::LocationName, 6>)
public ResultCode LoadLocationNameList(ServiceCtx context)
{
uint index = context.RequestData.ReadUInt32();
long bufferPosition = context.Request.ReceiveBuff[0].Position;
long bufferSize = context.Request.ReceiveBuff[0].Size;
uint index = context.RequestData.ReadUInt32();
ulong bufferPosition = context.Request.ReceiveBuff[0].Position;
ulong bufferSize = context.Request.ReceiveBuff[0].Size;
ResultCode errorCode = _timeZoneContentManager.LoadLocationNameList(index, out string[] locationNameArray, (uint)bufferSize / 0x24);
@ -70,8 +70,8 @@ namespace Ryujinx.HLE.HOS.Services.Time.StaticService
return ResultCode.LocationNameTooLong;
}
context.Memory.Write((ulong)bufferPosition + offset, Encoding.ASCII.GetBytes(locationName));
MemoryHelper.FillWithZeros(context.Memory, bufferPosition + offset + locationName.Length, padding);
context.Memory.Write(bufferPosition + offset, Encoding.ASCII.GetBytes(locationName));
MemoryHelper.FillWithZeros(context.Memory, bufferPosition + offset + (ulong)locationName.Length, padding);
offset += 0x24;
}
@ -86,8 +86,8 @@ namespace Ryujinx.HLE.HOS.Services.Time.StaticService
// LoadTimeZoneRule(nn::time::LocationName locationName) -> buffer<nn::time::TimeZoneRule, 0x16>
public ResultCode LoadTimeZoneRule(ServiceCtx context)
{
long bufferPosition = context.Request.ReceiveBuff[0].Position;
long bufferSize = context.Request.ReceiveBuff[0].Size;
ulong bufferPosition = context.Request.ReceiveBuff[0].Position;
ulong bufferSize = context.Request.ReceiveBuff[0].Size;
if (bufferSize != 0x4000)
{