HLE: Fix integer sign inconcistency accross the codebase (#2222)

* Make all title id instances unsigned

* Replace address and size with ulong instead of signed types

Long overdue change.
Also change some logics here and there to optimize with the new memory
manager.

* Address Ac_K's comments

* Remove uneeded cast all around

* Fixes some others misalignment
This commit is contained in:
Mary 2021-04-24 12:16:01 +02:00 committed by GitHub
parent c46f6879ff
commit 305f06eb71
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73 changed files with 707 additions and 716 deletions

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@ -190,17 +190,17 @@ namespace Ryujinx.HLE.HOS.Services.Settings
break;
}
context.Memory.Write((ulong)context.Request.ReceiveBuff[0].Position, keyCodeMap);
context.Memory.Write(context.Request.ReceiveBuff[0].Position, keyCodeMap);
if (version == 1 && context.Device.System.State.DesiredKeyboardLayout == (long)KeyboardLayout.Default)
{
context.Memory.Write((ulong)context.Request.ReceiveBuff[0].Position, (byte)0x01);
context.Memory.Write(context.Request.ReceiveBuff[0].Position, (byte)0x01);
}
return ResultCode.Success;
}
public ResultCode GetAvailableLanguagesCodesImpl(ServiceCtx context, long position, long size, int maxSize)
public ResultCode GetAvailableLanguagesCodesImpl(ServiceCtx context, ulong position, ulong size, int maxSize)
{
int count = (int)(size / 8);
@ -211,7 +211,7 @@ namespace Ryujinx.HLE.HOS.Services.Settings
for (int index = 0; index < count; index++)
{
context.Memory.Write((ulong)position, SystemStateMgr.GetLanguageCode(index));
context.Memory.Write(position, SystemStateMgr.GetLanguageCode(index));
position += 8;
}