HLE: Fix integer sign inconcistency accross the codebase (#2222)
* Make all title id instances unsigned * Replace address and size with ulong instead of signed types Long overdue change. Also change some logics here and there to optimize with the new memory manager. * Address Ac_K's comments * Remove uneeded cast all around * Fixes some others misalignment
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73 changed files with 707 additions and 716 deletions
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@ -190,17 +190,17 @@ namespace Ryujinx.HLE.HOS.Services.Settings
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break;
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}
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context.Memory.Write((ulong)context.Request.ReceiveBuff[0].Position, keyCodeMap);
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context.Memory.Write(context.Request.ReceiveBuff[0].Position, keyCodeMap);
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if (version == 1 && context.Device.System.State.DesiredKeyboardLayout == (long)KeyboardLayout.Default)
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{
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context.Memory.Write((ulong)context.Request.ReceiveBuff[0].Position, (byte)0x01);
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context.Memory.Write(context.Request.ReceiveBuff[0].Position, (byte)0x01);
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}
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return ResultCode.Success;
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}
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public ResultCode GetAvailableLanguagesCodesImpl(ServiceCtx context, long position, long size, int maxSize)
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public ResultCode GetAvailableLanguagesCodesImpl(ServiceCtx context, ulong position, ulong size, int maxSize)
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{
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int count = (int)(size / 8);
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@ -211,7 +211,7 @@ namespace Ryujinx.HLE.HOS.Services.Settings
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for (int index = 0; index < count; index++)
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{
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context.Memory.Write((ulong)position, SystemStateMgr.GetLanguageCode(index));
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context.Memory.Write(position, SystemStateMgr.GetLanguageCode(index));
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position += 8;
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}
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