HLE: Fix integer sign inconcistency accross the codebase (#2222)

* Make all title id instances unsigned

* Replace address and size with ulong instead of signed types

Long overdue change.
Also change some logics here and there to optimize with the new memory
manager.

* Address Ac_K's comments

* Remove uneeded cast all around

* Fixes some others misalignment
This commit is contained in:
Mary 2021-04-24 12:16:01 +02:00 committed by GitHub
parent c46f6879ff
commit 305f06eb71
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73 changed files with 707 additions and 716 deletions

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@ -15,11 +15,11 @@ namespace Ryujinx.HLE.HOS.Services.Sdb.Pdm.QueryService
internal static ResultCode GetPlayStatistics(ServiceCtx context, bool byUserId = false)
{
long inputPosition = context.Request.SendBuff[0].Position;
long inputSize = context.Request.SendBuff[0].Size;
ulong inputPosition = context.Request.SendBuff[0].Position;
ulong inputSize = context.Request.SendBuff[0].Size;
long outputPosition = context.Request.ReceiveBuff[0].Position;
long outputSize = context.Request.ReceiveBuff[0].Size;
ulong outputPosition = context.Request.ReceiveBuff[0].Position;
ulong outputSize = context.Request.ReceiveBuff[0].Size;
UserId userId = byUserId ? context.RequestData.ReadStruct<UserId>() : new UserId();
@ -35,9 +35,9 @@ namespace Ryujinx.HLE.HOS.Services.Sdb.Pdm.QueryService
List<ulong> titleIds = new List<ulong>();
for (int i = 0; i < inputSize / sizeof(ulong); i++)
for (ulong i = 0; i < inputSize / sizeof(ulong); i++)
{
titleIds.Add(context.Memory.Read<ulong>((ulong)inputPosition));
titleIds.Add(context.Memory.Read<ulong>(inputPosition));
}
if (queryCapability == PlayLogQueryCapability.WhiteList)
@ -73,7 +73,7 @@ namespace Ryujinx.HLE.HOS.Services.Sdb.Pdm.QueryService
for (int i = 0; i < filteredApplicationPlayStatistics.Count(); i++)
{
MemoryHelper.Write(context.Memory, outputPosition + (i * Marshal.SizeOf<ApplicationPlayStatistics>()), filteredApplicationPlayStatistics.ElementAt(i).Value);
MemoryHelper.Write(context.Memory, outputPosition + (ulong)(i * Marshal.SizeOf<ApplicationPlayStatistics>()), filteredApplicationPlayStatistics.ElementAt(i).Value);
}
context.ResponseData.Write(filteredApplicationPlayStatistics.Count());