HLE: Fix integer sign inconcistency accross the codebase (#2222)
* Make all title id instances unsigned * Replace address and size with ulong instead of signed types Long overdue change. Also change some logics here and there to optimize with the new memory manager. * Address Ac_K's comments * Remove uneeded cast all around * Fixes some others misalignment
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73 changed files with 707 additions and 716 deletions
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@ -117,8 +117,8 @@ namespace Ryujinx.HLE.HOS.Services.Prepo
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return ResultCode.InvalidState;
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}
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long inputPosition = context.Request.SendBuff[0].Position;
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long inputSize = context.Request.SendBuff[0].Size;
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ulong inputPosition = context.Request.SendBuff[0].Position;
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ulong inputSize = context.Request.SendBuff[0].Size;
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if (inputSize == 0)
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{
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@ -127,7 +127,7 @@ namespace Ryujinx.HLE.HOS.Services.Prepo
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byte[] inputBuffer = new byte[inputSize];
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context.Memory.Read((ulong)inputPosition, inputBuffer);
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context.Memory.Read(inputPosition, inputBuffer);
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Logger.Info?.Print(LogClass.ServicePrepo, ReadReportBuffer(inputBuffer, gameRoom, userId));
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