HLE: Fix integer sign inconcistency accross the codebase (#2222)
* Make all title id instances unsigned * Replace address and size with ulong instead of signed types Long overdue change. Also change some logics here and there to optimize with the new memory manager. * Address Ac_K's comments * Remove uneeded cast all around * Fixes some others misalignment
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73 changed files with 707 additions and 716 deletions
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@ -261,7 +261,7 @@ namespace Ryujinx.HLE.HOS.Services.Mii.StaticService
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ResultCode result = Export(data);
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context.Memory.Write((ulong)outputBuffer.Position, data.ToArray());
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context.Memory.Write(outputBuffer.Position, data.ToArray());
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return result;
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}
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@ -352,7 +352,7 @@ namespace Ryujinx.HLE.HOS.Services.Mii.StaticService
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{
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rawData = new byte[ipcBuff.Size];
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context.Memory.Read((ulong)ipcBuff.Position, rawData);
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context.Memory.Read(ipcBuff.Position, rawData);
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}
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return new Span<byte>(rawData);
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@ -367,7 +367,7 @@ namespace Ryujinx.HLE.HOS.Services.Mii.StaticService
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{
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Span<byte> rawData = MemoryMarshal.Cast<T, byte>(span);
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context.Memory.Write((ulong)ipcBuff.Position, rawData);
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context.Memory.Write(ipcBuff.Position, rawData);
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}
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protected abstract bool IsUpdated(SourceFlag flag);
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