HLE: Fix integer sign inconcistency accross the codebase (#2222)

* Make all title id instances unsigned

* Replace address and size with ulong instead of signed types

Long overdue change.
Also change some logics here and there to optimize with the new memory
manager.

* Address Ac_K's comments

* Remove uneeded cast all around

* Fixes some others misalignment
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Mary 2021-04-24 12:16:01 +02:00 committed by GitHub
parent c46f6879ff
commit 305f06eb71
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73 changed files with 707 additions and 716 deletions

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@ -261,7 +261,7 @@ namespace Ryujinx.HLE.HOS.Services.Mii.StaticService
ResultCode result = Export(data);
context.Memory.Write((ulong)outputBuffer.Position, data.ToArray());
context.Memory.Write(outputBuffer.Position, data.ToArray());
return result;
}
@ -352,7 +352,7 @@ namespace Ryujinx.HLE.HOS.Services.Mii.StaticService
{
rawData = new byte[ipcBuff.Size];
context.Memory.Read((ulong)ipcBuff.Position, rawData);
context.Memory.Read(ipcBuff.Position, rawData);
}
return new Span<byte>(rawData);
@ -367,7 +367,7 @@ namespace Ryujinx.HLE.HOS.Services.Mii.StaticService
{
Span<byte> rawData = MemoryMarshal.Cast<T, byte>(span);
context.Memory.Write((ulong)ipcBuff.Position, rawData);
context.Memory.Write(ipcBuff.Position, rawData);
}
protected abstract bool IsUpdated(SourceFlag flag);