HLE: Fix integer sign inconcistency accross the codebase (#2222)

* Make all title id instances unsigned

* Replace address and size with ulong instead of signed types

Long overdue change.
Also change some logics here and there to optimize with the new memory
manager.

* Address Ac_K's comments

* Remove uneeded cast all around

* Fixes some others misalignment
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Mary 2021-04-24 12:16:01 +02:00 committed by GitHub
parent c46f6879ff
commit 305f06eb71
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73 changed files with 707 additions and 716 deletions

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@ -17,8 +17,8 @@ namespace Ryujinx.HLE.HOS.Services.Fs.FileSystemProxy
// Read(u64 offset, u64 length) -> buffer<u8, 0x46, 0> buffer
public ResultCode Read(ServiceCtx context)
{
long offset = context.RequestData.ReadInt64();
long size = context.RequestData.ReadInt64();
ulong offset = context.RequestData.ReadUInt64();
ulong size = context.RequestData.ReadUInt64();
if (context.Request.ReceiveBuff.Count > 0)
{
@ -32,9 +32,9 @@ namespace Ryujinx.HLE.HOS.Services.Fs.FileSystemProxy
byte[] data = new byte[size];
Result result = _baseStorage.Read(offset, data);
Result result = _baseStorage.Read((long)offset, data);
context.Memory.Write((ulong)buffDesc.Position, data);
context.Memory.Write(buffDesc.Position, data);
return (ResultCode)result.Value;
}