HLE: Fix integer sign inconcistency accross the codebase (#2222)
* Make all title id instances unsigned * Replace address and size with ulong instead of signed types Long overdue change. Also change some logics here and there to optimize with the new memory manager. * Address Ac_K's comments * Remove uneeded cast all around * Fixes some others misalignment
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73 changed files with 707 additions and 716 deletions
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@ -17,8 +17,8 @@ namespace Ryujinx.HLE.HOS.Services.Fs.FileSystemProxy
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// Read(u64 offset, u64 length) -> buffer<u8, 0x46, 0> buffer
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public ResultCode Read(ServiceCtx context)
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{
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long offset = context.RequestData.ReadInt64();
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long size = context.RequestData.ReadInt64();
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ulong offset = context.RequestData.ReadUInt64();
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ulong size = context.RequestData.ReadUInt64();
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if (context.Request.ReceiveBuff.Count > 0)
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{
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@ -32,9 +32,9 @@ namespace Ryujinx.HLE.HOS.Services.Fs.FileSystemProxy
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byte[] data = new byte[size];
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Result result = _baseStorage.Read(offset, data);
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Result result = _baseStorage.Read((long)offset, data);
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context.Memory.Write((ulong)buffDesc.Position, data);
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context.Memory.Write(buffDesc.Position, data);
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return (ResultCode)result.Value;
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}
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