Get rid of Reflection.Emit dependency on CPU and Shader projects (#1626)

* Get rid of Reflection.Emit dependency on CPU and Shader projects

* Remove useless private sets

* Missed those due to the alignment
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gdkchan 2020-10-21 09:13:44 -03:00 committed by GitHub
parent efa77a2415
commit 2f16491712
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173 changed files with 1709 additions and 1417 deletions

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@ -13,6 +13,8 @@ namespace Ryujinx.Graphics.Shader.Decoders
public bool FlushToZero { get; }
public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeSet(emitter, address, opCode);
public OpCodeSet(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
{
Predicate0 = new Register(opCode.Extract(0, 3), RegisterType.Predicate);