Get rid of Reflection.Emit dependency on CPU and Shader projects (#1626)
* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
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173 changed files with 1709 additions and 1417 deletions
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@ -231,7 +231,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
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long opCode = gpuAccessor.MemoryRead<long>(startAddress + opAddress);
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(InstEmitter emitter, OpCodeTable.OpActivator opActivator) = OpCodeTable.GetEmitter(opCode);
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(InstEmitter emitter, OpCodeTable.MakeOp makeOp) = OpCodeTable.GetEmitter(opCode);
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if (emitter == null)
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{
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@ -242,12 +242,12 @@ namespace Ryujinx.Graphics.Shader.Decoders
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continue;
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}
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if (opActivator == null)
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if (makeOp == null)
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{
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throw new ArgumentNullException(nameof(opActivator));
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throw new ArgumentNullException(nameof(makeOp));
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}
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OpCode op = (OpCode)opActivator(emitter, opAddress, opCode);
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OpCode op = makeOp(emitter, opAddress, opCode);
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block.OpCodes.Add(op);
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}
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