Get rid of Reflection.Emit dependency on CPU and Shader projects (#1626)

* Get rid of Reflection.Emit dependency on CPU and Shader projects

* Remove useless private sets

* Missed those due to the alignment
This commit is contained in:
gdkchan 2020-10-21 09:13:44 -03:00 committed by GitHub
parent efa77a2415
commit 2f16491712
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173 changed files with 1709 additions and 1417 deletions

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@ -231,7 +231,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
long opCode = gpuAccessor.MemoryRead<long>(startAddress + opAddress);
(InstEmitter emitter, OpCodeTable.OpActivator opActivator) = OpCodeTable.GetEmitter(opCode);
(InstEmitter emitter, OpCodeTable.MakeOp makeOp) = OpCodeTable.GetEmitter(opCode);
if (emitter == null)
{
@ -242,12 +242,12 @@ namespace Ryujinx.Graphics.Shader.Decoders
continue;
}
if (opActivator == null)
if (makeOp == null)
{
throw new ArgumentNullException(nameof(opActivator));
throw new ArgumentNullException(nameof(makeOp));
}
OpCode op = (OpCode)opActivator(emitter, opAddress, opCode);
OpCode op = makeOp(emitter, opAddress, opCode);
block.OpCodes.Add(op);
}