Get rid of Reflection.Emit dependency on CPU and Shader projects (#1626)

* Get rid of Reflection.Emit dependency on CPU and Shader projects

* Remove useless private sets

* Missed those due to the alignment
This commit is contained in:
gdkchan 2020-10-21 09:13:44 -03:00 committed by GitHub
parent efa77a2415
commit 2f16491712
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
173 changed files with 1709 additions and 1417 deletions

View file

@ -5,9 +5,11 @@
public int Vd { get; protected set; }
public int Vm { get; protected set; }
public int Opc { get; protected set; } // "with_zero" (Opc<1>) [Vcmp, Vcmpe].
public int Opc2 { get; private set; } // opc2 or RM (opc2<1:0>) [Vcvt, Vrint].
public int Opc2 { get; } // opc2 or RM (opc2<1:0>) [Vcvt, Vrint].
public int Size { get; protected set; }
public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCode32SimdS(inst, address, opCode);
public OpCode32SimdS(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
{
Opc = (opCode >> 15) & 0x3;