Get rid of Reflection.Emit dependency on CPU and Shader projects (#1626)

* Get rid of Reflection.Emit dependency on CPU and Shader projects

* Remove useless private sets

* Missed those due to the alignment
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gdkchan 2020-10-21 09:13:44 -03:00 committed by GitHub
parent efa77a2415
commit 2f16491712
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173 changed files with 1709 additions and 1417 deletions

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@ -10,19 +10,21 @@ namespace ARMeilleure.Decoders
1, 1, 4, 2,
1, 1, 3, 1,
1, 1, 2, 1,
1, 1, 1, 1
1, 1, 1, 1
};
public int Vd { get; private set; }
public int Rn { get; private set; }
public int Rm { get; private set; }
public int Align { get; private set; }
public bool WBack { get; private set; }
public bool RegisterIndex { get; private set; }
public int Size { get; private set; }
public int Vd { get; }
public int Rn { get; }
public int Rm { get; }
public int Align { get; }
public bool WBack { get; }
public bool RegisterIndex { get; }
public int Size { get; }
public int Elems => 8 >> Size;
public int Regs { get; private set; }
public int Increment { get; private set; }
public int Regs { get; }
public int Increment { get; }
public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCode32SimdMemPair(inst, address, opCode);
public OpCode32SimdMemPair(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
{