Get rid of Reflection.Emit dependency on CPU and Shader projects (#1626)
* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
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173 changed files with 1709 additions and 1417 deletions
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@ -10,19 +10,21 @@ namespace ARMeilleure.Decoders
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1, 1, 4, 2,
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1, 1, 3, 1,
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1, 1, 2, 1,
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1, 1, 1, 1
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1, 1, 1, 1
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};
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public int Vd { get; private set; }
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public int Rn { get; private set; }
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public int Rm { get; private set; }
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public int Align { get; private set; }
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public bool WBack { get; private set; }
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public bool RegisterIndex { get; private set; }
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public int Size { get; private set; }
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public int Vd { get; }
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public int Rn { get; }
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public int Rm { get; }
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public int Align { get; }
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public bool WBack { get; }
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public bool RegisterIndex { get; }
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public int Size { get; }
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public int Elems => 8 >> Size;
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public int Regs { get; private set; }
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public int Increment { get; private set; }
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public int Regs { get; }
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public int Increment { get; }
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public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCode32SimdMemPair(inst, address, opCode);
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public OpCode32SimdMemPair(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
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{
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