Get rid of Reflection.Emit dependency on CPU and Shader projects (#1626)
* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
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173 changed files with 1709 additions and 1417 deletions
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@ -2,15 +2,17 @@
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{
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class OpCode32SimdImm : OpCode32SimdBase, IOpCode32SimdImm
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{
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public bool Q { get; private set; }
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public long Immediate { get; private set; }
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public bool Q { get; }
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public long Immediate { get; }
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public int Elems => GetBytesCount() >> Size;
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public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCode32SimdImm(inst, address, opCode);
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public OpCode32SimdImm(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
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{
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Vd = (opCode >> 12) & 0xf;
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Vd |= (opCode >> 18) & 0x10;
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Q = ((opCode >> 6) & 0x1) > 0;
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int cMode = (opCode >> 8) & 0xf;
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