Get rid of Reflection.Emit dependency on CPU and Shader projects (#1626)
* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
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173 changed files with 1709 additions and 1417 deletions
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@ -5,16 +5,18 @@ namespace ARMeilleure.Decoders
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class OpCode32Mem : OpCode32, IOpCode32Mem
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{
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public int Rt { get; protected set; }
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public int Rn { get; private set; }
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public int Rn { get; }
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public int Immediate { get; protected set; }
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public bool Index { get; private set; }
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public bool Add { get; private set; }
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public bool WBack { get; private set; }
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public bool Unprivileged { get; private set; }
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public bool Index { get; }
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public bool Add { get; }
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public bool WBack { get; }
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public bool Unprivileged { get; }
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public bool IsLoad { get; private set; }
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public bool IsLoad { get; }
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public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCode32Mem(inst, address, opCode);
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public OpCode32Mem(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
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{
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