Get rid of Reflection.Emit dependency on CPU and Shader projects (#1626)

* Get rid of Reflection.Emit dependency on CPU and Shader projects

* Remove useless private sets

* Missed those due to the alignment
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gdkchan 2020-10-21 09:13:44 -03:00 committed by GitHub
parent efa77a2415
commit 2f16491712
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173 changed files with 1709 additions and 1417 deletions

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@ -2,16 +2,18 @@
{
class OpCode32AluBf : OpCode32, IOpCode32AluBf
{
public int Rd { get; private set; }
public int Rn { get; private set; }
public int Rd { get; }
public int Rn { get; }
public int Msb { get; private set; }
public int Msb { get; }
public int Lsb { get; private set; }
public int Lsb { get; }
public int SourceMask => (int)(0xFFFFFFFF >> (31 - Msb));
public int DestMask => SourceMask & (int)(0xFFFFFFFF << Lsb);
public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCode32AluBf(inst, address, opCode);
public OpCode32AluBf(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
{
Rd = (opCode >> 12) & 0xf;