Improve IRoInterface logic (#809)
* hle: Improve IRoInterface logic This commit contains a little rewrite of IRoInterface to fix some issues that we were facing on some recent games (AC3 Remastered & Final Fantasy VIII Remastered) Related issues: - https://github.com/Ryujinx/Ryujinx-Games-List/issues/196 * Address comments
This commit is contained in:
parent
88593bf872
commit
2ea8d5bd5f
6 changed files with 228 additions and 131 deletions
|
@ -6,18 +6,5 @@
|
|||
ErrorCodeShift = 9,
|
||||
|
||||
Success = 0,
|
||||
|
||||
InvalidMemoryState = (51 << ErrorCodeShift) | ModuleId,
|
||||
InvalidNro = (52 << ErrorCodeShift) | ModuleId,
|
||||
InvalidNrr = (53 << ErrorCodeShift) | ModuleId,
|
||||
MaxNro = (55 << ErrorCodeShift) | ModuleId,
|
||||
MaxNrr = (56 << ErrorCodeShift) | ModuleId,
|
||||
NroAlreadyLoaded = (57 << ErrorCodeShift) | ModuleId,
|
||||
NroHashNotPresent = (54 << ErrorCodeShift) | ModuleId,
|
||||
UnalignedAddress = (81 << ErrorCodeShift) | ModuleId,
|
||||
BadSize = (82 << ErrorCodeShift) | ModuleId,
|
||||
BadNroAddress = (84 << ErrorCodeShift) | ModuleId,
|
||||
BadNrrAddress = (85 << ErrorCodeShift) | ModuleId,
|
||||
BadInitialization = (87 << ErrorCodeShift) | ModuleId
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue