Replace glFinish with barrier for WaitForIdle (#878)

This commit is contained in:
gdkchan 2020-01-12 19:12:40 -03:00 committed by jduncanator
parent 88f78ae6c8
commit 2bb39ff03e
5 changed files with 8 additions and 8 deletions

View file

@ -55,11 +55,6 @@ namespace Ryujinx.Graphics.OpenGL
return new TextureStorage(this, info).CreateDefaultView();
}
public void FlushPipelines()
{
GL.Finish();
}
public Capabilities GetCapabilities()
{
return new Capabilities(