Replace glFinish with barrier for WaitForIdle (#878)

This commit is contained in:
gdkchan 2020-01-12 19:12:40 -03:00 committed by jduncanator
parent 88f78ae6c8
commit 2bb39ff03e
5 changed files with 8 additions and 8 deletions

View file

@ -37,6 +37,11 @@ namespace Ryujinx.Graphics.OpenGL
_clipDepthMode = ClipDepthMode.NegativeOneToOne;
}
public void Barrier()
{
GL.MemoryBarrier(MemoryBarrierFlags.AllBarrierBits);
}
public void ClearRenderTargetColor(int index, uint componentMask, ColorF color)
{
GL.ColorMask(