Replace glFinish with barrier for WaitForIdle (#878)

This commit is contained in:
gdkchan 2020-01-12 19:12:40 -03:00 committed by jduncanator
parent 88f78ae6c8
commit 2bb39ff03e
5 changed files with 8 additions and 8 deletions

View file

@ -154,7 +154,7 @@ namespace Ryujinx.Graphics.Gpu
{
_context.Methods.PerformDeferredDraws();
_context.Renderer.FlushPipelines();
_context.Renderer.Pipeline.Barrier();
break;
}