Replace glFinish with barrier for WaitForIdle (#878)

This commit is contained in:
gdkchan 2020-01-12 19:12:40 -03:00 committed by jduncanator
parent 88f78ae6c8
commit 2bb39ff03e
5 changed files with 8 additions and 8 deletions

View file

@ -4,6 +4,8 @@ namespace Ryujinx.Graphics.GAL
{
public interface IPipeline
{
void Barrier();
void ClearRenderTargetColor(int index, uint componentMask, ColorF color);
void ClearRenderTargetDepthStencil(