Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes
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d786d8d2b9
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278a4c317c
38 changed files with 972 additions and 166 deletions
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@ -6,6 +6,11 @@ namespace Ryujinx.Graphics.Shader.Translation
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{
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static class EmitterContextInsts
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{
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public static Operand BitCount(this EmitterContext context, Operand a)
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{
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return context.Add(Instruction.BitCount, Local(), a);
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}
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public static Operand BitfieldExtractS32(this EmitterContext context, Operand a, Operand b, Operand c)
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{
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return context.Add(Instruction.BitfieldExtractS32, Local(), a, b, c);
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@ -106,6 +111,16 @@ namespace Ryujinx.Graphics.Shader.Translation
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return context.Add(Instruction.EndPrimitive);
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}
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public static Operand FindFirstSetS32(this EmitterContext context, Operand a)
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{
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return context.Add(Instruction.FindFirstSetS32, Local(), a);
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}
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public static Operand FindFirstSetU32(this EmitterContext context, Operand a)
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{
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return context.Add(Instruction.FindFirstSetU32, Local(), a);
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}
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public static Operand FPAbsNeg(this EmitterContext context, Operand a, bool abs, bool neg)
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{
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return context.FPNegate(context.FPAbsolute(a, abs), neg);
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@ -256,6 +271,11 @@ namespace Ryujinx.Graphics.Shader.Translation
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return context.Add(Instruction.Truncate, Local(), a);
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}
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public static Operand FPSwizzleAdd(this EmitterContext context, Operand a, Operand b, int mask)
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{
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return context.Add(Instruction.SwizzleAdd, Local(), a, b, Const(mask));
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}
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public static Operand IAbsNeg(this EmitterContext context, Operand a, bool abs, bool neg)
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{
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return context.INegate(context.IAbsolute(a, abs), neg);
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@ -418,6 +438,26 @@ namespace Ryujinx.Graphics.Shader.Translation
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return context.Add(Instruction.ShiftRightU32, Local(), a, b);
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}
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public static Operand Shuffle(this EmitterContext context, Operand a, Operand b, Operand c)
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{
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return context.Add(Instruction.Shuffle, Local(), a, b, c);
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}
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public static Operand ShuffleDown(this EmitterContext context, Operand a, Operand b, Operand c)
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{
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return context.Add(Instruction.ShuffleDown, Local(), a, b, c);
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}
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public static Operand ShuffleUp(this EmitterContext context, Operand a, Operand b, Operand c)
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{
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return context.Add(Instruction.ShuffleUp, Local(), a, b, c);
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}
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public static Operand ShuffleXor(this EmitterContext context, Operand a, Operand b, Operand c)
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{
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return context.Add(Instruction.ShuffleXor, Local(), a, b, c);
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}
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public static Operand StoreGlobal(this EmitterContext context, Operand a, Operand b)
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{
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return context.Add(Instruction.StoreGlobal, null, a, b);
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@ -21,6 +21,10 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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EvaluateBinary(operation, (x, y) => x + y);
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break;
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case Instruction.BitCount:
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EvaluateUnary(operation, (x) => BitCount(x));
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break;
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case Instruction.BitwiseAnd:
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EvaluateBinary(operation, (x, y) => x & y);
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break;
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@ -208,6 +212,21 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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return true;
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}
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private static int BitCount(int value)
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{
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int count = 0;
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for (int bit = 0; bit < 32; bit++)
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{
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if (value.Extract(bit))
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{
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count++;
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}
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}
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return count;
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}
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private static void BitfieldExtractS32(Operation operation)
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{
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int value = GetBitfieldExtractValue(operation);
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@ -1,5 +1,6 @@
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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@ -59,7 +60,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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modified = true;
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}
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else if (operation.Inst == Instruction.PackHalf2x16 && PropagatePack(operation))
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else if ((operation.Inst == Instruction.PackHalf2x16 && PropagatePack(operation)) ||
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(operation.Inst == Instruction.ShuffleXor && MatchDdxOrDdy(operation)))
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{
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if (operation.Dest.UseOps.Count == 0)
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{
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@ -135,6 +137,84 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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return modified;
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}
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public static bool MatchDdxOrDdy(Operation operation)
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{
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// It's assumed that "operation.Inst" is ShuffleXor,
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// that should be checked before calling this method.
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Debug.Assert(operation.Inst == Instruction.ShuffleXor);
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bool modified = false;
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Operand src2 = operation.GetSource(1);
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Operand src3 = operation.GetSource(2);
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if (src2.Type != OperandType.Constant || (src2.Value != 1 && src2.Value != 2))
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{
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return false;
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}
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if (src3.Type != OperandType.Constant || src3.Value != 0x1c03)
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{
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return false;
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}
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bool isDdy = src2.Value == 2;
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bool isDdx = !isDdy;
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// We can replace any use by a FSWZADD with DDX/DDY, when
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// the following conditions are true:
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// - The mask should be 0b10100101 for DDY, or 0b10011001 for DDX.
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// - The first source operand must be the shuffle output.
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// - The second source operand must be the shuffle first source operand.
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INode[] uses = operation.Dest.UseOps.ToArray();
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foreach (INode use in uses)
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{
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if (!(use is Operation test))
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{
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continue;
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}
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if (!(use is Operation useOp) || useOp.Inst != Instruction.SwizzleAdd)
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{
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continue;
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}
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Operand fswzaddSrc1 = useOp.GetSource(0);
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Operand fswzaddSrc2 = useOp.GetSource(1);
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Operand fswzaddSrc3 = useOp.GetSource(2);
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if (fswzaddSrc1 != operation.Dest)
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{
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continue;
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}
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if (fswzaddSrc2 != operation.GetSource(0))
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{
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continue;
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}
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if (fswzaddSrc3.Type != OperandType.Constant)
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{
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continue;
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}
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int mask = fswzaddSrc3.Value;
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if ((isDdx && mask != 0b10011001) ||
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(isDdy && mask != 0b10100101))
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{
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continue;
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}
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useOp.TurnInto(isDdx ? Instruction.Ddx : Instruction.Ddy, fswzaddSrc2);
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modified = true;
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}
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return modified;
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}
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private static void RemoveNode(BasicBlock block, LinkedListNode<INode> llNode)
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{
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// Remove a node from the nodes list, and also remove itself
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