Improve multi-controller support in HID and Controller Applet (#1453)
* Initial commit Enable proper LED patterns Toggle Hotkeys only on focus Ignore Handheld on Docked mode Remove PrimaryController Validate NpadIdType Rewrite NpadDevices to process config in update loop Cleanup * Notify in log periodically when no matched controllers * Remove duplicate StructArrayHelpers in favor of Common.Memory Fix struct padding CS0169 warns in Touchscreen * Remove GTK markup from Controller Applet Use IList instead of List Explicit list capacity in 1ms loop Fix formatting * Restrict ControllerWindow to show valid controller types Add selected player name to ControllerWindow title * ControllerWindow: Fix controller type initial value NpadDevices: Simplify default battery charge * Address AcK's comments Use explicit types and fix formatting * Remove HashSet for SupportedPlayers Fixes potential exceptions due to race * Fix ControllerSupportArg struct packing Also comes with two revisions of struct for 4/8 players max.
This commit is contained in:
parent
01ff648bdf
commit
27179d0218
29 changed files with 445 additions and 242 deletions
|
@ -114,6 +114,10 @@ namespace Ryujinx.HLE
|
|||
System.GlobalAccessLogMode = ConfigurationState.Instance.System.FsGlobalAccessLogMode;
|
||||
|
||||
ServiceConfiguration.IgnoreMissingServices = ConfigurationState.Instance.System.IgnoreMissingServices;
|
||||
|
||||
// Configure controllers
|
||||
Hid.RefreshInputConfig(ConfigurationState.Instance.Hid.InputConfig.Value);
|
||||
ConfigurationState.Instance.Hid.InputConfig.Event += Hid.RefreshInputConfigEvent;
|
||||
}
|
||||
|
||||
public static IntegrityCheckLevel GetIntegrityCheckLevel()
|
||||
|
@ -177,6 +181,8 @@ namespace Ryujinx.HLE
|
|||
{
|
||||
if (disposing)
|
||||
{
|
||||
ConfigurationState.Instance.Hid.InputConfig.Event -= Hid.RefreshInputConfigEvent;
|
||||
|
||||
System.Dispose();
|
||||
Host1x.Dispose();
|
||||
AudioOut.Dispose();
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue