Improve multi-controller support in HID and Controller Applet (#1453)
* Initial commit Enable proper LED patterns Toggle Hotkeys only on focus Ignore Handheld on Docked mode Remove PrimaryController Validate NpadIdType Rewrite NpadDevices to process config in update loop Cleanup * Notify in log periodically when no matched controllers * Remove duplicate StructArrayHelpers in favor of Common.Memory Fix struct padding CS0169 warns in Touchscreen * Remove GTK markup from Controller Applet Use IList instead of List Explicit list capacity in 1ms loop Fix formatting * Restrict ControllerWindow to show valid controller types Add selected player name to ControllerWindow title * ControllerWindow: Fix controller type initial value NpadDevices: Simplify default battery charge * Address AcK's comments Use explicit types and fix formatting * Remove HashSet for SupportedPlayers Fixes potential exceptions due to race * Fix ControllerSupportArg struct packing Also comes with two revisions of struct for 4/8 players max.
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01ff648bdf
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29 changed files with 445 additions and 242 deletions
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@ -1,74 +1,118 @@
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using System;
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using Ryujinx.Common;
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.Memory;
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using Ryujinx.HLE.HOS.Kernel.Threading;
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using System;
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using System.Collections.Generic;
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namespace Ryujinx.HLE.HOS.Services.Hid
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{
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public class NpadDevices : BaseDevice
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{
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internal NpadJoyHoldType JoyHold = NpadJoyHoldType.Vertical;
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internal bool SixAxisActive = false; // TODO: link to hidserver when implemented
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private const BatteryCharge DefaultBatteryCharge = BatteryCharge.Percent100;
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private enum FilterState
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{
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Unconfigured = 0,
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Configured = 1,
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Accepted = 2
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}
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private struct NpadConfig
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{
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public ControllerType ConfiguredType;
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public FilterState State;
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}
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private const int _maxControllers = 9; // Players1-8 and Handheld
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private NpadConfig[] _configuredNpads;
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private ControllerType _supportedStyleSets = ControllerType.ProController |
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ControllerType.JoyconPair |
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ControllerType.JoyconLeft |
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ControllerType.JoyconRight |
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ControllerType.Handheld;
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public ControllerType SupportedStyleSets
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{
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get => _supportedStyleSets;
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set
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{
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if (_supportedStyleSets != value) // Deal with spamming
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{
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_supportedStyleSets = value;
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MatchControllers();
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}
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}
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}
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public PlayerIndex PrimaryController { get; set; } = PlayerIndex.Unknown;
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private const int NoMatchNotifyFrequencyMs = 2000;
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private int _activeCount;
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private long _lastNotifyTimestamp;
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public const int MaxControllers = 9; // Players 1-8 and Handheld
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private ControllerType[] _configuredTypes;
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private KEvent[] _styleSetUpdateEvents;
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private bool[] _supportedPlayers;
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private static readonly Array3<BatteryCharge> _fullBattery;
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internal NpadJoyHoldType JoyHold { get; set; }
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internal bool SixAxisActive = false; // TODO: link to hidserver when implemented
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internal ControllerType SupportedStyleSets { get; set; }
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public NpadDevices(Switch device, bool active = true) : base(device, active)
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{
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_configuredNpads = new NpadConfig[_maxControllers];
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_configuredTypes = new ControllerType[MaxControllers];
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_styleSetUpdateEvents = new KEvent[_maxControllers];
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SupportedStyleSets = ControllerType.Handheld | ControllerType.JoyconPair |
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ControllerType.JoyconLeft | ControllerType.JoyconRight |
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ControllerType.ProController;
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_supportedPlayers = new bool[MaxControllers];
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_supportedPlayers.AsSpan().Fill(true);
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_styleSetUpdateEvents = new KEvent[MaxControllers];
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for (int i = 0; i < _styleSetUpdateEvents.Length; ++i)
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{
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_styleSetUpdateEvents[i] = new KEvent(_device.System.KernelContext);
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}
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_fullBattery[0] = _fullBattery[1] = _fullBattery[2] = BatteryCharge.Percent100;
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_activeCount = 0;
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JoyHold = NpadJoyHoldType.Vertical;
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}
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public void AddControllers(params ControllerConfig[] configs)
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internal ref KEvent GetStyleSetUpdateEvent(PlayerIndex player)
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{
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return ref _styleSetUpdateEvents[(int)player];
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}
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internal void ClearSupportedPlayers()
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{
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_supportedPlayers.AsSpan().Clear();
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}
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internal void SetSupportedPlayer(PlayerIndex player, bool supported = true)
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{
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_supportedPlayers[(int)player] = supported;
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}
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internal IEnumerable<PlayerIndex> GetSupportedPlayers()
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{
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for (int i = 0; i < _supportedPlayers.Length; ++i)
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{
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if (_supportedPlayers[i])
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{
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yield return (PlayerIndex)i;
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}
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}
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}
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public bool Validate(int playerMin, int playerMax, ControllerType acceptedTypes, out int configuredCount, out PlayerIndex primaryIndex)
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{
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primaryIndex = PlayerIndex.Unknown;
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configuredCount = 0;
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for (int i = 0; i < MaxControllers; ++i)
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{
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ControllerType npad = _configuredTypes[i];
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if (npad == ControllerType.Handheld && _device.System.State.DockedMode)
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{
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continue;
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}
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ControllerType currentType = _device.Hid.SharedMemory.Npads[i].Header.Type;
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if (currentType != ControllerType.None && (npad & acceptedTypes) != 0 && _supportedPlayers[i])
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{
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configuredCount++;
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if (primaryIndex == PlayerIndex.Unknown)
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{
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primaryIndex = (PlayerIndex)i;
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}
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}
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}
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if (configuredCount < playerMin || configuredCount > playerMax || primaryIndex == PlayerIndex.Unknown)
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{
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return false;
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}
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return true;
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}
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public void Configure(params ControllerConfig[] configs)
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{
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_configuredTypes = new ControllerType[MaxControllers];
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for (int i = 0; i < configs.Length; ++i)
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{
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PlayerIndex player = configs[i].Player;
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PlayerIndex player = configs[i].Player;
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ControllerType controllerType = configs[i].Type;
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if (player > PlayerIndex.Handheld)
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@ -81,77 +125,87 @@ namespace Ryujinx.HLE.HOS.Services.Hid
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player = PlayerIndex.Handheld;
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}
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_configuredNpads[(int)player] = new NpadConfig { ConfiguredType = controllerType, State = FilterState.Configured };
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}
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_configuredTypes[(int)player] = controllerType;
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MatchControllers();
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}
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private void MatchControllers()
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{
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PrimaryController = PlayerIndex.Unknown;
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for (int i = 0; i < _configuredNpads.Length; ++i)
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{
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ref NpadConfig config = ref _configuredNpads[i];
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if (config.State == FilterState.Unconfigured)
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{
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continue; // Ignore unconfigured
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}
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if ((config.ConfiguredType & _supportedStyleSets) == 0)
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{
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Logger.Warning?.Print(LogClass.Hid, $"ControllerType {config.ConfiguredType} (connected to {(PlayerIndex)i}) not supported by game. Removing...");
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config.State = FilterState.Configured;
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_device.Hid.SharedMemory.Npads[i] = new ShMemNpad(); // Zero it
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continue;
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}
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InitController((PlayerIndex)i, config.ConfiguredType);
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}
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// Couldn't find any matching configuration. Reassign to something that works.
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if (PrimaryController == PlayerIndex.Unknown)
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{
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ControllerType[] npadsTypeList = (ControllerType[])Enum.GetValues(typeof(ControllerType));
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// Skip None Type
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for (int i = 1; i < npadsTypeList.Length; ++i)
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{
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ControllerType controllerType = npadsTypeList[i];
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if ((controllerType & _supportedStyleSets) != 0)
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{
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Logger.Warning?.Print(LogClass.Hid, $"No matching controllers found. Reassigning input as ControllerType {controllerType}...");
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InitController(controllerType == ControllerType.Handheld ? PlayerIndex.Handheld : PlayerIndex.Player1, controllerType);
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return;
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}
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}
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Logger.Error?.Print(LogClass.Hid, "Couldn't find any appropriate controller.");
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Logger.Info?.Print(LogClass.Hid, $"Configured Controller {controllerType} to {player}");
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}
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}
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internal ref KEvent GetStyleSetUpdateEvent(PlayerIndex player)
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public void Update(IList<GamepadInput> states)
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{
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return ref _styleSetUpdateEvents[(int)player];
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Remap();
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UpdateAllEntries();
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// Update configured inputs
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for (int i = 0; i < states.Count; ++i)
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{
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UpdateInput(states[i]);
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}
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}
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private void InitController(PlayerIndex player, ControllerType type)
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private void Remap()
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{
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if (type == ControllerType.Handheld)
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// Remap/Init if necessary
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for (int i = 0; i < MaxControllers; ++i)
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{
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player = PlayerIndex.Handheld;
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ControllerType config = _configuredTypes[i];
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// Remove Handheld config when Docked
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if (config == ControllerType.Handheld && _device.System.State.DockedMode)
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{
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config = ControllerType.None;
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}
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// Auto-remap ProController and JoyconPair
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if (config == ControllerType.JoyconPair && (SupportedStyleSets & ControllerType.JoyconPair) == 0 && (SupportedStyleSets & ControllerType.ProController) != 0)
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{
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config = ControllerType.ProController;
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}
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else if (config == ControllerType.ProController && (SupportedStyleSets & ControllerType.ProController) == 0 && (SupportedStyleSets & ControllerType.JoyconPair) != 0)
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{
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config = ControllerType.JoyconPair;
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}
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// Check StyleSet and PlayerSet
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if ((config & SupportedStyleSets) == 0 || !_supportedPlayers[i])
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{
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config = ControllerType.None;
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}
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SetupNpad((PlayerIndex)i, config);
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}
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if (_activeCount == 0 && PerformanceCounter.ElapsedMilliseconds > _lastNotifyTimestamp + NoMatchNotifyFrequencyMs)
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{
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Logger.Warning?.Print(LogClass.Hid, $"No matching controllers found. Application requests '{SupportedStyleSets}' on '{string.Join(", ", GetSupportedPlayers())}'");
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_lastNotifyTimestamp = PerformanceCounter.ElapsedMilliseconds;
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}
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}
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private void SetupNpad(PlayerIndex player, ControllerType type)
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{
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ref ShMemNpad controller = ref _device.Hid.SharedMemory.Npads[(int)player];
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ControllerType oldType = controller.Header.Type;
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if (oldType == type)
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{
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return; // Already configured
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}
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controller = new ShMemNpad(); // Zero it
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if (type == ControllerType.None)
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{
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_styleSetUpdateEvents[(int)player].ReadableEvent.Signal(); // Signal disconnect
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_activeCount--;
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Logger.Info?.Print(LogClass.Hid, $"Disconnected Controller {oldType} from {player}");
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return;
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}
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// TODO: Allow customizing colors at config
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NpadStateHeader defaultHeader = new NpadStateHeader
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{
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@ -168,7 +222,7 @@ namespace Ryujinx.HLE.HOS.Services.Hid
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NpadSystemProperties.PowerInfo1Connected |
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NpadSystemProperties.PowerInfo2Connected;
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controller.BatteryState = _fullBattery;
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controller.BatteryState.ToSpan().Fill(DefaultBatteryCharge);
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switch (type)
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{
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@ -217,19 +271,13 @@ namespace Ryujinx.HLE.HOS.Services.Hid
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controller.Header = defaultHeader;
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if (PrimaryController == PlayerIndex.Unknown)
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{
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PrimaryController = player;
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}
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_configuredNpads[(int)player].State = FilterState.Accepted;
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_styleSetUpdateEvents[(int)player].ReadableEvent.Signal();
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_activeCount++;
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Logger.Info?.Print(LogClass.Hid, $"Connected ControllerType {type} to PlayerIndex {player}");
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Logger.Info?.Print(LogClass.Hid, $"Connected Controller {type} to {player}");
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}
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private static NpadLayoutsIndex ControllerTypeToLayout(ControllerType controllerType)
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private static NpadLayoutsIndex ControllerTypeToNpadLayout(ControllerType controllerType)
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=> controllerType switch
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{
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ControllerType.ProController => NpadLayoutsIndex.ProController,
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@ -241,43 +289,28 @@ namespace Ryujinx.HLE.HOS.Services.Hid
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_ => NpadLayoutsIndex.SystemExternal
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};
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public void SetGamepadsInput(params GamepadInput[] states)
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private void UpdateInput(GamepadInput state)
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{
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UpdateAllEntries();
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for (int i = 0; i < states.Length; ++i)
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{
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SetGamepadState(states[i].PlayerId, states[i].Buttons, states[i].LStick, states[i].RStick);
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}
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}
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private void SetGamepadState(PlayerIndex player, ControllerKeys buttons,
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JoystickPosition leftJoystick, JoystickPosition rightJoystick)
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{
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if (player == PlayerIndex.Auto)
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{
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player = PrimaryController;
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}
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if (player == PlayerIndex.Unknown)
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if (state.PlayerId == PlayerIndex.Unknown)
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{
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return;
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}
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if (_configuredNpads[(int)player].State != FilterState.Accepted)
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ref ShMemNpad currentNpad = ref _device.Hid.SharedMemory.Npads[(int)state.PlayerId];
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if (currentNpad.Header.Type == ControllerType.None)
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{
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return;
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}
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ref ShMemNpad currentNpad = ref _device.Hid.SharedMemory.Npads[(int)player];
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ref NpadLayout currentLayout = ref currentNpad.Layouts[(int)ControllerTypeToLayout(currentNpad.Header.Type)];
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ref NpadLayout currentLayout = ref currentNpad.Layouts[(int)ControllerTypeToNpadLayout(currentNpad.Header.Type)];
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ref NpadState currentEntry = ref currentLayout.Entries[(int)currentLayout.Header.LatestEntry];
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currentEntry.Buttons = buttons;
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currentEntry.LStickX = leftJoystick.Dx;
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currentEntry.LStickY = leftJoystick.Dy;
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currentEntry.RStickX = rightJoystick.Dx;
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currentEntry.RStickY = rightJoystick.Dy;
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currentEntry.Buttons = state.Buttons;
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currentEntry.LStickX = state.LStick.Dx;
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currentEntry.LStickY = state.LStick.Dy;
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currentEntry.RStickX = state.RStick.Dx;
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currentEntry.RStickY = state.RStick.Dy;
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// Mirror data to Default layout just in case
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ref NpadLayout mainLayout = ref currentNpad.Layouts[(int)NpadLayoutsIndex.SystemExternal];
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