Fix multiple rendertargets (#427)
* Simplify render target bindings * Implement multiple viewports * Pack glViewportIndexed calls into a single glViewportArray * Use ARB_viewport_array when available * Cache framebuffer attachments * Use get accessors in OGLExtension * Address feedback
This commit is contained in:
parent
7de7b559ad
commit
2562ca6c3f
8 changed files with 185 additions and 155 deletions
|
@ -328,7 +328,7 @@ namespace Ryujinx.HLE.HOS.Services.Android
|
|||
Context.Device.Gpu.ResourceManager.SendTexture(Vmm, FbAddr, Image);
|
||||
|
||||
Renderer.RenderTarget.SetTransform(FlipX, FlipY, Top, Left, Right, Bottom);
|
||||
Renderer.RenderTarget.Set(FbAddr);
|
||||
Renderer.RenderTarget.Present(FbAddr);
|
||||
|
||||
ReleaseBuffer(Slot);
|
||||
});
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue