Fix multiple rendertargets (#427)
* Simplify render target bindings * Implement multiple viewports * Pack glViewportIndexed calls into a single glViewportArray * Use ARB_viewport_array when available * Cache framebuffer attachments * Use get accessors in OGLExtension * Address feedback
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8 changed files with 185 additions and 155 deletions
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@ -133,7 +133,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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{
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//Enhanced layouts are required for Geometry shaders
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//skip this stage if current driver has no ARB_enhanced_layouts
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if (!OGLExtension.HasEnhancedLayouts())
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if (!OGLExtension.EnhancedLayouts)
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{
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return;
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}
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