Separate sub-channel state

This commit is contained in:
gdk 2019-11-21 23:46:14 -03:00 committed by Thog
parent 3ca675223a
commit 2437ccca0e
15 changed files with 213 additions and 198 deletions

View file

@ -4,13 +4,13 @@ namespace Ryujinx.Graphics.Gpu.Engine
{
partial class Methods
{
private void UniformBufferUpdate(int argument)
private void UniformBufferUpdate(GpuState state, int argument)
{
var uniformBuffer = _context.State.Get<UniformBufferState>(MethodOffset.UniformBufferState);
var uniformBuffer = state.Get<UniformBufferState>(MethodOffset.UniformBufferState);
_context.MemoryAccessor.Write(uniformBuffer.Address.Pack() + (uint)uniformBuffer.Offset, argument);
_context.State.SetUniformBufferOffset(uniformBuffer.Offset + 4);
state.SetUniformBufferOffset(uniformBuffer.Offset + 4);
_context.AdvanceSequence();
}