Separate sub-channel state
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15 changed files with 213 additions and 198 deletions
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@ -4,13 +4,13 @@ namespace Ryujinx.Graphics.Gpu.Engine
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{
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partial class Methods
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{
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private void UniformBufferUpdate(int argument)
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private void UniformBufferUpdate(GpuState state, int argument)
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{
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var uniformBuffer = _context.State.Get<UniformBufferState>(MethodOffset.UniformBufferState);
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var uniformBuffer = state.Get<UniformBufferState>(MethodOffset.UniformBufferState);
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_context.MemoryAccessor.Write(uniformBuffer.Address.Pack() + (uint)uniformBuffer.Offset, argument);
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_context.State.SetUniformBufferOffset(uniformBuffer.Offset + 4);
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state.SetUniformBufferOffset(uniformBuffer.Offset + 4);
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_context.AdvanceSequence();
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}
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