Separate sub-channel state
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3ca675223a
commit
2437ccca0e
15 changed files with 213 additions and 198 deletions
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@ -24,9 +24,9 @@ namespace Ryujinx.Graphics.Gpu.Engine
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public PrimitiveType PrimitiveType { get; private set; }
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private void DrawEnd(int argument)
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private void DrawEnd(GpuState state, int argument)
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{
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UpdateState();
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UpdateState(state);
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bool instanced = _vsUsesInstanceId || _isAnyVbInstanced;
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@ -39,12 +39,12 @@ namespace Ryujinx.Graphics.Gpu.Engine
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_instancedIndexed = _drawIndexed;
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_instancedFirstIndex = _firstIndex;
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_instancedFirstVertex = _context.State.Get<int>(MethodOffset.FirstVertex);
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_instancedFirstInstance = _context.State.Get<int>(MethodOffset.FirstInstance);
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_instancedFirstVertex = state.Get<int>(MethodOffset.FirstVertex);
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_instancedFirstInstance = state.Get<int>(MethodOffset.FirstInstance);
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_instancedIndexCount = _indexCount;
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var drawState = _context.State.Get<VertexBufferDrawState>(MethodOffset.VertexBufferDrawState);
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var drawState = state.Get<VertexBufferDrawState>(MethodOffset.VertexBufferDrawState);
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_instancedDrawStateFirst = drawState.First;
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_instancedDrawStateCount = drawState.Count;
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@ -53,13 +53,13 @@ namespace Ryujinx.Graphics.Gpu.Engine
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return;
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}
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int firstInstance = _context.State.Get<int>(MethodOffset.FirstInstance);
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int firstInstance = state.Get<int>(MethodOffset.FirstInstance);
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if (_drawIndexed)
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{
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_drawIndexed = false;
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int firstVertex = _context.State.Get<int>(MethodOffset.FirstVertex);
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int firstVertex = state.Get<int>(MethodOffset.FirstVertex);
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_context.Renderer.Pipeline.DrawIndexed(
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_indexCount,
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@ -70,7 +70,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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}
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else
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{
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var drawState = _context.State.Get<VertexBufferDrawState>(MethodOffset.VertexBufferDrawState);
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var drawState = state.Get<VertexBufferDrawState>(MethodOffset.VertexBufferDrawState);
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_context.Renderer.Pipeline.Draw(
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drawState.Count,
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@ -80,7 +80,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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}
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}
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private void DrawBegin(int argument)
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private void DrawBegin(GpuState state, int argument)
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{
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PrimitiveType type = (PrimitiveType)(argument & 0xffff);
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@ -98,7 +98,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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}
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}
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private void SetIndexBufferCount(int argument)
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private void SetIndexBufferCount(GpuState state, int argument)
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{
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_drawIndexed = true;
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}
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