Separate sub-channel state

This commit is contained in:
gdk 2019-11-21 23:46:14 -03:00 committed by Thog
parent 3ca675223a
commit 2437ccca0e
15 changed files with 213 additions and 198 deletions

View file

@ -12,9 +12,9 @@ namespace Ryujinx.Graphics.Gpu.Engine
private int _offset;
private int _size;
public void LaunchDma(int argument)
public void LaunchDma(GpuState state, int argument)
{
_params = _context.State.Get<Inline2MemoryParams>(MethodOffset.I2mParams);
_params = state.Get<Inline2MemoryParams>(MethodOffset.I2mParams);
_isLinear = (argument & 1) != 0;
@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
_size = _params.LineLengthIn * _params.LineCount;
}
public void LoadInlineData(int argument)
public void LoadInlineData(GpuState state, int argument)
{
if (_isLinear)
{