Texture/Vertex/Index data cache (#132)
* Initial implementation of the texture cache * Cache vertex and index data aswell, some cleanup * Improve handling of the cache by storing cached ranges on a list for each page * Delete old data from the caches automatically, ensure that the cache is cleaned when the mapping/size changes, and some general cleanup
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parent
6fe51f9705
commit
231fae1a4c
28 changed files with 837 additions and 819 deletions
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@ -6,18 +6,38 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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{
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class OGLTexture
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{
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private int[] Textures;
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private class TCE
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{
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public int Handle;
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public GalTexture Texture;
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public TCE(int Handle, GalTexture Texture)
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{
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this.Handle = Handle;
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this.Texture = Texture;
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}
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}
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private OGLCachedResource<TCE> TextureCache;
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public OGLTexture()
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{
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Textures = new int[80];
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TextureCache = new OGLCachedResource<TCE>(DeleteTexture);
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}
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public void Set(int Index, GalTexture Texture)
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private static void DeleteTexture(TCE CachedTexture)
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{
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GL.ActiveTexture(TextureUnit.Texture0 + Index);
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GL.DeleteTexture(CachedTexture.Handle);
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}
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Bind(Index);
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public void Create(long Tag, byte[] Data, GalTexture Texture)
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{
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int Handle = GL.GenTexture();
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TextureCache.AddOrUpdate(Tag, new TCE(Handle, Texture), (uint)Data.Length);
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GL.BindTexture(TextureTarget.Texture2D, Handle);
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const int Level = 0; //TODO: Support mipmap textures.
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const int Border = 0;
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@ -33,14 +53,24 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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Texture.Width,
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Texture.Height,
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Border,
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Texture.Data.Length,
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Texture.Data);
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Data.Length,
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Data);
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}
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else
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{
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if (Texture.Format >= GalTextureFormat.Astc2D4x4)
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{
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Texture = ConvertAstcTextureToRgba(Texture);
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int TextureBlockWidth = GetAstcBlockWidth(Texture.Format);
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int TextureBlockHeight = GetAstcBlockHeight(Texture.Format);
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Data = ASTCDecoder.DecodeToRGBA8888(
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Data,
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TextureBlockWidth,
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TextureBlockHeight, 1,
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Texture.Width,
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Texture.Height, 1);
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Texture.Format = GalTextureFormat.A8B8G8R8;
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}
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const PixelInternalFormat InternalFmt = PixelInternalFormat.Rgba;
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@ -56,7 +86,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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Border,
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Format,
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Type,
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Texture.Data);
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Data);
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}
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int SwizzleR = (int)OGLEnumConverter.GetTextureSwizzle(Texture.XSource);
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@ -70,23 +100,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleA, SwizzleA);
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}
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private static GalTexture ConvertAstcTextureToRgba(GalTexture Texture)
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{
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int TextureBlockWidth = GetAstcBlockWidth(Texture.Format);
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int TextureBlockHeight = GetAstcBlockHeight(Texture.Format);
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Texture.Data = ASTCDecoder.DecodeToRGBA8888(
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Texture.Data,
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TextureBlockWidth,
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TextureBlockHeight, 1,
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Texture.Width,
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Texture.Height, 1);
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Texture.Format = GalTextureFormat.A8B8G8R8;
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return Texture;
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}
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private static int GetAstcBlockWidth(GalTextureFormat Format)
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{
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switch (Format)
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@ -133,11 +146,31 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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throw new ArgumentException(nameof(Format));
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}
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public void Bind(int Index)
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public bool TryGetCachedTexture(long Tag, long DataSize, out GalTexture Texture)
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{
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int Handle = EnsureTextureInitialized(Index);
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if (TextureCache.TryGetSize(Tag, out long Size) && Size == DataSize)
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{
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if (TextureCache.TryGetValue(Tag, out TCE CachedTexture))
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{
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Texture = CachedTexture.Texture;
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GL.BindTexture(TextureTarget.Texture2D, Handle);
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return true;
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}
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}
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Texture = default(GalTexture);
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return false;
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}
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public void Bind(long Tag, int Index)
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{
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if (TextureCache.TryGetValue(Tag, out TCE CachedTexture))
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{
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GL.ActiveTexture(TextureUnit.Texture0 + Index);
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GL.BindTexture(TextureTarget.Texture2D, CachedTexture.Handle);
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}
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}
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public static void Set(GalTextureSampler Sampler)
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@ -179,17 +212,5 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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return false;
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}
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private int EnsureTextureInitialized(int TexIndex)
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{
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int Handle = Textures[TexIndex];
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if (Handle == 0)
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{
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Handle = Textures[TexIndex] = GL.GenTexture();
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}
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return Handle;
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}
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}
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}
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