Texture/Vertex/Index data cache (#132)
* Initial implementation of the texture cache * Cache vertex and index data aswell, some cleanup * Improve handling of the cache by storing cached ranges on a list for each page * Delete old data from the caches automatically, ensure that the cache is cleaned when the mapping/size changes, and some general cleanup
This commit is contained in:
parent
6fe51f9705
commit
231fae1a4c
28 changed files with 837 additions and 819 deletions
|
@ -1,4 +1,5 @@
|
|||
using ChocolArm64.Memory;
|
||||
using Ryujinx.Graphics.Gal;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Core.Gpu
|
||||
|
@ -21,6 +22,43 @@ namespace Ryujinx.Core.Gpu
|
|||
throw new NotImplementedException(Texture.Swizzle.ToString());
|
||||
}
|
||||
|
||||
public static int GetTextureSize(GalTexture Texture)
|
||||
{
|
||||
switch (Texture.Format)
|
||||
{
|
||||
case GalTextureFormat.R32G32B32A32: return Texture.Width * Texture.Height * 16;
|
||||
case GalTextureFormat.R16G16B16A16: return Texture.Width * Texture.Height * 8;
|
||||
case GalTextureFormat.A8B8G8R8: return Texture.Width * Texture.Height * 4;
|
||||
case GalTextureFormat.R32: return Texture.Width * Texture.Height * 4;
|
||||
case GalTextureFormat.A1B5G5R5: return Texture.Width * Texture.Height * 2;
|
||||
case GalTextureFormat.B5G6R5: return Texture.Width * Texture.Height * 2;
|
||||
case GalTextureFormat.G8R8: return Texture.Width * Texture.Height * 2;
|
||||
case GalTextureFormat.R8: return Texture.Width * Texture.Height;
|
||||
|
||||
case GalTextureFormat.BC1:
|
||||
case GalTextureFormat.BC4:
|
||||
{
|
||||
int W = (Texture.Width + 3) / 4;
|
||||
int H = (Texture.Height + 3) / 4;
|
||||
|
||||
return W * H * 8;
|
||||
}
|
||||
|
||||
case GalTextureFormat.BC2:
|
||||
case GalTextureFormat.BC3:
|
||||
case GalTextureFormat.BC5:
|
||||
case GalTextureFormat.Astc2D4x4:
|
||||
{
|
||||
int W = (Texture.Width + 3) / 4;
|
||||
int H = (Texture.Height + 3) / 4;
|
||||
|
||||
return W * H * 16;
|
||||
}
|
||||
}
|
||||
|
||||
throw new NotImplementedException(Texture.Format.ToString());
|
||||
}
|
||||
|
||||
public static (AMemory Memory, long Position) GetMemoryAndPosition(
|
||||
IAMemory Memory,
|
||||
long Position)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue