Texture/Vertex/Index data cache (#132)
* Initial implementation of the texture cache * Cache vertex and index data aswell, some cleanup * Improve handling of the cache by storing cached ranges on a list for each page * Delete old data from the caches automatically, ensure that the cache is cleaned when the mapping/size changes, and some general cleanup
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28 changed files with 837 additions and 819 deletions
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@ -2,7 +2,7 @@ using Ryujinx.Graphics.Gal;
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namespace Ryujinx.Core.Gpu
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{
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public struct Texture
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struct Texture
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{
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public long Position { get; private set; }
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