Use copy dependencies for the Intel/AMD view format workaround (#2144)
* This might help AMD a bit * Removal of old workaround.
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7 changed files with 15 additions and 68 deletions
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@ -110,8 +110,6 @@ namespace Ryujinx.Graphics.OpenGL
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GL.ClearBuffer(OpenTK.Graphics.OpenGL.ClearBuffer.Color, index, colors);
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RestoreComponentMask(index);
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_framebuffer.SignalModified();
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}
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public void ClearRenderTargetDepthStencil(float depthValue, bool depthMask, int stencilValue, int stencilMask)
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@ -154,8 +152,6 @@ namespace Ryujinx.Graphics.OpenGL
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{
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GL.DepthMask(_depthMask);
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}
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_framebuffer.SignalModified();
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}
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public void CopyBuffer(BufferHandle source, BufferHandle destination, int srcOffset, int dstOffset, int size)
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@ -1224,8 +1220,6 @@ namespace Ryujinx.Graphics.OpenGL
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private void PostDraw()
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{
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_framebuffer?.SignalModified();
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if (_tfEnabled)
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{
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for (int i = 0; i < Constants.MaxTransformFeedbackBuffers; i++)
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