Revert LibHac update

Users are facing save destruction on failing extra data update apparently
This commit is contained in:
Mary 2021-07-13 16:48:54 +02:00
parent 997380d48c
commit 208ba1dde2
32 changed files with 575 additions and 1805 deletions

View file

@ -52,10 +52,9 @@ namespace Ryujinx.Ui
{
public class MainWindow : Window
{
private readonly VirtualFileSystem _virtualFileSystem;
private readonly ContentManager _contentManager;
private readonly AccountManager _accountManager;
private readonly LibHacHorizonManager _libHacHorizonManager;
private readonly VirtualFileSystem _virtualFileSystem;
private readonly ContentManager _contentManager;
private readonly AccountManager _accountManager;
private UserChannelPersistence _userChannelPersistence;
@ -157,27 +156,13 @@ namespace Ryujinx.Ui
// Hide emulation context status bar.
_statusBar.Hide();
// Instantiate HLE objects.
_virtualFileSystem = VirtualFileSystem.CreateInstance();
_libHacHorizonManager = new LibHacHorizonManager();
_libHacHorizonManager.InitializeFsServer(_virtualFileSystem);
_libHacHorizonManager.InitializeArpServer();
_libHacHorizonManager.InitializeBcatServer();
_libHacHorizonManager.InitializeSystemClients();
// Save data created before we supported extra data in directory save data will not work properly if
// given empty extra data. Luckily some of that extra data can be created using the data from the
// save data indexer, which should be enough to check access permissions for user saves.
// Every single save data's extra data will be checked and fixed if needed each time the emulator is opened.
// Consider removing this at some point in the future when we don't need to worry about old saves.
VirtualFileSystem.FixExtraData(_libHacHorizonManager.RyujinxClient);
// Instanciate HLE objects.
_virtualFileSystem = VirtualFileSystem.CreateInstance();
_contentManager = new ContentManager(_virtualFileSystem);
_accountManager = new AccountManager(_libHacHorizonManager.RyujinxClient);
_accountManager = new AccountManager(_virtualFileSystem);
_userChannelPersistence = new UserChannelPersistence();
// Instantiate GUI objects.
// Instanciate GUI objects.
_applicationLibrary = new ApplicationLibrary(_virtualFileSystem);
_uiHandler = new GtkHostUiHandler(this);
_deviceExitStatus = new AutoResetEvent(false);
@ -385,7 +370,7 @@ namespace Ryujinx.Ui
private void InitializeSwitchInstance()
{
_virtualFileSystem.ReloadKeySet();
_virtualFileSystem.Reload();
IRenderer renderer;
@ -455,7 +440,6 @@ namespace Ryujinx.Ui
IntegrityCheckLevel fsIntegrityCheckLevel = ConfigurationState.Instance.System.EnableFsIntegrityChecks ? IntegrityCheckLevel.ErrorOnInvalid : IntegrityCheckLevel.None;
HLE.HLEConfiguration configuration = new HLE.HLEConfiguration(_virtualFileSystem,
_libHacHorizonManager,
_contentManager,
_accountManager,
_userChannelPersistence,
@ -1108,7 +1092,7 @@ namespace Ryujinx.Ui
BlitStruct<ApplicationControlProperty> controlData = (BlitStruct<ApplicationControlProperty>)_tableStore.GetValue(treeIter, 10);
_ = new GameTableContextMenu(this, _virtualFileSystem, _accountManager, _libHacHorizonManager.RyujinxClient, titleFilePath, titleName, titleId, controlData);
_ = new GameTableContextMenu(this, _virtualFileSystem, _accountManager, titleFilePath, titleName, titleId, controlData);
}
private void Load_Application_File(object sender, EventArgs args)
@ -1224,15 +1208,15 @@ namespace Ryujinx.Ui
SystemVersion firmwareVersion = _contentManager.VerifyFirmwarePackage(filename);
if (firmwareVersion is null)
string dialogTitle = $"Install Firmware {firmwareVersion.VersionString}";
if (firmwareVersion == null)
{
GtkDialog.CreateErrorDialog($"A valid system firmware was not found in {filename}.");
return;
}
string dialogTitle = $"Install Firmware {firmwareVersion.VersionString}";
SystemVersion currentVersion = _contentManager.GetCurrentFirmwareVersion();
string dialogMessage = $"System version {firmwareVersion.VersionString} will be installed.";

View file

@ -33,7 +33,6 @@ namespace Ryujinx.Ui.Widgets
private readonly MainWindow _parent;
private readonly VirtualFileSystem _virtualFileSystem;
private readonly AccountManager _accountManager;
private readonly HorizonClient _horizonClient;
private readonly BlitStruct<ApplicationControlProperty> _controlData;
private readonly string _titleFilePath;
@ -44,7 +43,7 @@ namespace Ryujinx.Ui.Widgets
private MessageDialog _dialog;
private bool _cancel;
public GameTableContextMenu(MainWindow parent, VirtualFileSystem virtualFileSystem, AccountManager accountManager, HorizonClient horizonClient, string titleFilePath, string titleName, string titleId, BlitStruct<ApplicationControlProperty> controlData)
public GameTableContextMenu(MainWindow parent, VirtualFileSystem virtualFileSystem, AccountManager accountManager, string titleFilePath, string titleName, string titleId, BlitStruct<ApplicationControlProperty> controlData)
{
_parent = parent;
@ -52,7 +51,6 @@ namespace Ryujinx.Ui.Widgets
_virtualFileSystem = virtualFileSystem;
_accountManager = accountManager;
_horizonClient = horizonClient;
_titleFilePath = titleFilePath;
_titleName = titleName;
_titleIdText = titleId;
@ -65,9 +63,9 @@ namespace Ryujinx.Ui.Widgets
return;
}
_openSaveUserDirMenuItem.Sensitive = !Utilities.IsZeros(controlData.ByteSpan) && controlData.Value.UserAccountSaveDataSize > 0;
_openSaveDeviceDirMenuItem.Sensitive = !Utilities.IsZeros(controlData.ByteSpan) && controlData.Value.DeviceSaveDataSize > 0;
_openSaveBcatDirMenuItem.Sensitive = !Utilities.IsZeros(controlData.ByteSpan) && controlData.Value.BcatDeliveryCacheStorageSize > 0;
_openSaveUserDirMenuItem.Sensitive = !Utilities.IsEmpty(controlData.ByteSpan) && controlData.Value.UserAccountSaveDataSize > 0;
_openSaveDeviceDirMenuItem.Sensitive = !Utilities.IsEmpty(controlData.ByteSpan) && controlData.Value.DeviceSaveDataSize > 0;
_openSaveBcatDirMenuItem.Sensitive = !Utilities.IsEmpty(controlData.ByteSpan) && controlData.Value.BcatDeliveryCacheStorageSize > 0;
string fileExt = System.IO.Path.GetExtension(_titleFilePath).ToLower();
bool hasNca = fileExt == ".nca" || fileExt == ".nsp" || fileExt == ".pfs0" || fileExt == ".xci";
@ -83,7 +81,7 @@ namespace Ryujinx.Ui.Widgets
{
saveDataId = default;
Result result = _horizonClient.Fs.FindSaveDataWithFilter(out SaveDataInfo saveDataInfo, SaveDataSpaceId.User, in filter);
Result result = _virtualFileSystem.FsClient.FindSaveDataWithFilter(out SaveDataInfo saveDataInfo, SaveDataSpaceId.User, ref filter);
if (ResultFs.TargetNotFound.Includes(result))
{
@ -104,7 +102,7 @@ namespace Ryujinx.Ui.Widgets
ref ApplicationControlProperty control = ref controlHolder.Value;
if (Utilities.IsZeros(controlHolder.ByteSpan))
if (Utilities.IsEmpty(controlHolder.ByteSpan))
{
// If the current application doesn't have a loaded control property, create a dummy one
// and set the savedata sizes so a user savedata will be created.
@ -119,7 +117,7 @@ namespace Ryujinx.Ui.Widgets
Uid user = new Uid((ulong)_accountManager.LastOpenedUser.UserId.High, (ulong)_accountManager.LastOpenedUser.UserId.Low);
result = EnsureApplicationSaveData(_horizonClient.Fs, out _, new LibHac.Ncm.ApplicationId(titleId), ref control, ref user);
result = EnsureApplicationSaveData(_virtualFileSystem.FsClient, out _, new LibHac.Ncm.ApplicationId(titleId), ref control, ref user);
if (result.IsFailure())
{
@ -129,7 +127,7 @@ namespace Ryujinx.Ui.Widgets
}
// Try to find the savedata again after creating it
result = _horizonClient.Fs.FindSaveDataWithFilter(out saveDataInfo, SaveDataSpaceId.User, in filter);
result = _virtualFileSystem.FsClient.FindSaveDataWithFilter(out saveDataInfo, SaveDataSpaceId.User, ref filter);
}
if (result.IsSuccess())
@ -286,7 +284,7 @@ namespace Ryujinx.Ui.Widgets
IFileSystem ncaFileSystem = patchNca != null ? mainNca.OpenFileSystemWithPatch(patchNca, index, IntegrityCheckLevel.ErrorOnInvalid)
: mainNca.OpenFileSystem(index, IntegrityCheckLevel.ErrorOnInvalid);
FileSystemClient fsClient = _horizonClient.Fs;
FileSystemClient fsClient = _virtualFileSystem.FsClient;
string source = DateTime.Now.ToFileTime().ToString()[10..];
string output = DateTime.Now.ToFileTime().ToString()[10..];
@ -411,7 +409,7 @@ namespace Ryujinx.Ui.Widgets
rc = fs.ReadFile(out long _, sourceHandle, offset, buf);
if (rc.IsFailure()) return rc;
rc = fs.WriteFile(destHandle, offset, buf, WriteOption.None);
rc = fs.WriteFile(destHandle, offset, buf);
if (rc.IsFailure()) return rc;
}
}