Fix shader SULD (bindless) instruction using wrong register as handle (#3732)
* GLSL: Do not generate scale helpers if we have no textures * Fix shader SULD (bindless) instruction using wrong register as handle
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4 changed files with 10 additions and 10 deletions
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@ -123,7 +123,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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{
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InstSuldB op = context.GetOp<InstSuldB>();
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EmitSuld(context, op.CacheOp, op.Dim, 0, 0, op.Rgba, op.SrcA, op.Dest, 0, useComponents: true, false, isBindless: true);
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EmitSuld(context, op.CacheOp, op.Dim, 0, 0, op.Rgba, op.SrcA, op.Dest, op.SrcC, useComponents: true, false, isBindless: true);
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}
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public static void Suld(EmitterContext context)
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