Fix shader SULD (bindless) instruction using wrong register as handle (#3732)
* GLSL: Do not generate scale helpers if we have no textures * Fix shader SULD (bindless) instruction using wrong register as handle
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4 changed files with 10 additions and 10 deletions
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@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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private const ushort FileFormatVersionMajor = 1;
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private const ushort FileFormatVersionMinor = 2;
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private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
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private const uint CodeGenVersion = 3728;
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private const uint CodeGenVersion = 3732;
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private const string SharedTocFileName = "shared.toc";
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private const string SharedDataFileName = "shared.data";
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