Do naming refactoring on Ryujinx.Graphics (#611)

* Renaming part 1

* Renaming part 2

* Renaming part 3

* Renaming part 4

* Renaming part 5

* Renaming part 6

* Renaming part 7

* Renaming part 8

* Renaming part 9

* Renaming part 10

* General cleanup

* Thought I got all of these

* Apply #595

* Additional renaming

* Tweaks from feedback

* Rename files
This commit is contained in:
Alex Barney 2019-03-03 19:45:25 -06:00 committed by jduncanator
parent 8e71ea0812
commit 1f554c1093
125 changed files with 9121 additions and 9120 deletions

View file

@ -4,21 +4,21 @@ namespace Ryujinx.Graphics.VDec
{
class H264BitStreamWriter : BitStreamWriter
{
public H264BitStreamWriter(Stream BaseStream) : base(BaseStream) { }
public H264BitStreamWriter(Stream baseStream) : base(baseStream) { }
public void WriteU(int Value, int ValueSize)
public void WriteU(int value, int valueSize)
{
WriteBits(Value, ValueSize);
WriteBits(value, valueSize);
}
public void WriteSe(int Value)
public void WriteSe(int value)
{
WriteExpGolombCodedInt(Value);
WriteExpGolombCodedInt(value);
}
public void WriteUe(int Value)
public void WriteUe(int value)
{
WriteExpGolombCodedUInt((uint)Value);
WriteExpGolombCodedUInt((uint)value);
}
public void End()
@ -28,52 +28,52 @@ namespace Ryujinx.Graphics.VDec
Flush();
}
private void WriteExpGolombCodedInt(int Value)
private void WriteExpGolombCodedInt(int value)
{
int Sign = Value <= 0 ? 0 : 1;
int sign = value <= 0 ? 0 : 1;
if (Value < 0)
if (value < 0)
{
Value = -Value;
value = -value;
}
Value = (Value << 1) - Sign;
value = (value << 1) - sign;
WriteExpGolombCodedUInt((uint)Value);
WriteExpGolombCodedUInt((uint)value);
}
private void WriteExpGolombCodedUInt(uint Value)
private void WriteExpGolombCodedUInt(uint value)
{
int Size = 32 - CountLeadingZeros((int)Value + 1);
int size = 32 - CountLeadingZeros((int)value + 1);
WriteBits(1, Size);
WriteBits(1, size);
Value -= (1u << (Size - 1)) - 1;
value -= (1u << (size - 1)) - 1;
WriteBits((int)Value, Size - 1);
WriteBits((int)value, size - 1);
}
private static readonly byte[] ClzNibbleTbl = { 4, 3, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0 };
private static int CountLeadingZeros(int Value)
private static int CountLeadingZeros(int value)
{
if (Value == 0)
if (value == 0)
{
return 32;
}
int NibbleIdx = 32;
int PreCount, Count = 0;
int nibbleIdx = 32;
int preCount, count = 0;
do
{
NibbleIdx -= 4;
PreCount = ClzNibbleTbl[(Value >> NibbleIdx) & 0b1111];
Count += PreCount;
nibbleIdx -= 4;
preCount = ClzNibbleTbl[(value >> nibbleIdx) & 0b1111];
count += preCount;
}
while (PreCount == 4);
while (preCount == 4);
return Count;
return count;
}
}
}