Do naming refactoring on Ryujinx.Graphics (#611)
* Renaming part 1 * Renaming part 2 * Renaming part 3 * Renaming part 4 * Renaming part 5 * Renaming part 6 * Renaming part 7 * Renaming part 8 * Renaming part 9 * Renaming part 10 * General cleanup * Thought I got all of these * Apply #595 * Additional renaming * Tweaks from feedback * Rename files
This commit is contained in:
parent
8e71ea0812
commit
1f554c1093
125 changed files with 9121 additions and 9120 deletions
|
@ -4,14 +4,14 @@ namespace Ryujinx.Graphics.VDec
|
|||
{
|
||||
static class DecoderHelper
|
||||
{
|
||||
public static byte[] Combine(byte[] Arr0, byte[] Arr1)
|
||||
public static byte[] Combine(byte[] arr0, byte[] arr1)
|
||||
{
|
||||
byte[] Output = new byte[Arr0.Length + Arr1.Length];
|
||||
byte[] output = new byte[arr0.Length + arr1.Length];
|
||||
|
||||
Buffer.BlockCopy(Arr0, 0, Output, 0, Arr0.Length);
|
||||
Buffer.BlockCopy(Arr1, 0, Output, Arr0.Length, Arr1.Length);
|
||||
Buffer.BlockCopy(arr0, 0, output, 0, arr0.Length);
|
||||
Buffer.BlockCopy(arr1, 0, output, arr0.Length, arr1.Length);
|
||||
|
||||
return Output;
|
||||
return output;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue