Do naming refactoring on Ryujinx.Graphics (#611)

* Renaming part 1

* Renaming part 2

* Renaming part 3

* Renaming part 4

* Renaming part 5

* Renaming part 6

* Renaming part 7

* Renaming part 8

* Renaming part 9

* Renaming part 10

* General cleanup

* Thought I got all of these

* Apply #595

* Additional renaming

* Tweaks from feedback

* Rename files
This commit is contained in:
Alex Barney 2019-03-03 19:45:25 -06:00 committed by jduncanator
parent 8e71ea0812
commit 1f554c1093
125 changed files with 9121 additions and 9120 deletions

View file

@ -6,69 +6,69 @@ namespace Ryujinx.Graphics.VDec
{
private const int BufferSize = 8;
private Stream BaseStream;
private Stream _baseStream;
private int Buffer;
private int BufferPos;
private int _buffer;
private int _bufferPos;
public BitStreamWriter(Stream BaseStream)
public BitStreamWriter(Stream baseStream)
{
this.BaseStream = BaseStream;
_baseStream = baseStream;
}
public void WriteBit(bool Value)
public void WriteBit(bool value)
{
WriteBits(Value ? 1 : 0, 1);
WriteBits(value ? 1 : 0, 1);
}
public void WriteBits(int Value, int ValueSize)
public void WriteBits(int value, int valueSize)
{
int ValuePos = 0;
int valuePos = 0;
int Remaining = ValueSize;
int remaining = valueSize;
while (Remaining > 0)
while (remaining > 0)
{
int CopySize = Remaining;
int copySize = remaining;
int Free = GetFreeBufferBits();
int free = GetFreeBufferBits();
if (CopySize > Free)
if (copySize > free)
{
CopySize = Free;
copySize = free;
}
int Mask = (1 << CopySize) - 1;
int mask = (1 << copySize) - 1;
int SrcShift = (ValueSize - ValuePos) - CopySize;
int DstShift = (BufferSize - BufferPos) - CopySize;
int srcShift = (valueSize - valuePos) - copySize;
int dstShift = (BufferSize - _bufferPos) - copySize;
Buffer |= ((Value >> SrcShift) & Mask) << DstShift;
_buffer |= ((value >> srcShift) & mask) << dstShift;
ValuePos += CopySize;
BufferPos += CopySize;
Remaining -= CopySize;
valuePos += copySize;
_bufferPos += copySize;
remaining -= copySize;
}
}
private int GetFreeBufferBits()
{
if (BufferPos == BufferSize)
if (_bufferPos == BufferSize)
{
Flush();
}
return BufferSize - BufferPos;
return BufferSize - _bufferPos;
}
public void Flush()
{
if (BufferPos != 0)
if (_bufferPos != 0)
{
BaseStream.WriteByte((byte)Buffer);
_baseStream.WriteByte((byte)_buffer);
Buffer = 0;
BufferPos = 0;
_buffer = 0;
_bufferPos = 0;
}
}
}